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Module 2 Lesson 2 - Math Basics for Modeling and the Water Pumping Base Model

Posted January 2, 2020 by wellina

In this lesson, students will become familiar with the Water Pumping base model. Students will (1) review math basics necessary for understanding the model, (2) decode the base model, run simple experiments, make observations, and identify complex systems characteristic of the model (3) add an evaporation slider and run an experiment, using the slider, and (4) finally, be asked to think of ways to improve the model, based on what they know about the hydrologic cycle and water as a resource.

Walk & Turn for StarLogo Nova

Posted July 27, 2018 by turtle

This is the CS in Science, Module 1, Activity 1 activity. Students participate in an activity acting as agents, then view a computer model, to introduce concepts of computer science and complex adaptive systems.

Rock Paper Scissors

Posted August 30, 2016 by turtle

The classic game of Rock Paper Scissors is known to all students. This common experience can then be used to encourage students to think about Complex Adaptive Systems in terms of unpredictability, which comes from the simple rules of agents. The off-line activity gives students a set of rules that will then be programmed into their computer model using Boolean logic and collisions.

Bumper Turtles for StarLogo TNG

Posted August 30, 2016 by turtle

A coding activity to introduce students to conditional logic -- this version follows the "Pixelated Paths" activity and builds the model in Star Logo TNG. 

Math Challenges in StarLogo TNG

Posted August 30, 2016 by turtle

This activity reviews the use of angles, heading, x, y, and z coordinates, and random ranges in StarLogo TNG. It corresponds to the coding challenges for StarLogo Nova (see related link). .

Daisy world

Posted April 3, 2017 by turtle

A model demonstrating the albedo effect of black or white surfaces. Use as a part of the Climate Change and Agriculture Project GUTS Curricular Unit, or as a stand-alone model, activity, and video.

Exploring the Wiggle Walk and Collisions via a Kinesthetic Activity

Posted August 4, 2017 by jhenderson

This activity teaches the Wiggle Walk blocks (random right by ___ degrees, random left by___ degrees), through a kinesthetic activity and explores when a programmer would want to code agents to move this way. It avoids the statical analysis of the random probabilities found in Module One, Lesson 4 Activity 1: Probability with Dice and Data and Colliding Turtles, while still addressing the end goals of the Module One Lesson 4.

Debugging Challenges for StarLogo Nova

Posted July 27, 2018 by turtle

These challenges ask students to identify and correct common coding errors within StarLogo Nova programs. The first challenge is generic, all others relate to the content area module from CS in Science. Students like to solve the problems and fix the code, and learn about debugging skills while engaging further with content area modules. It is also a good review for instructions/facilitators before building code with students.

Coding Challenges

Posted July 27, 2018 by turtle

Coding Challenge are a series of short challenges that focus on improving coding skills using StarLogo Nova. Each set of challenges focuses on a specific concept: degrees & heading, x & y coordinates and randomness, conditions including absolute value and percent chance, adding color to the terrain and repeat loops, using the z coordinate, and other computer science concepts (logic blocks, data collection),.

Alternate activities to introduce Project GUTS

Posted July 27, 2018 by turtle

Sometimes, teachers have a students who have already participated in Project GUTS introductory activities, and want to use something different, or want another activity to expand a lesson. Below are links to some alternate activities, both hands-on and on-line, for you to explore.

Module 2 Lesson 1 - Introduction to Water as a Shared Resource

Posted November 21, 2019 by wellina

In this lesson students will engage in discussion about water resources and group decision making, stimulated by a video and a participatory simulation that serve to highlight group decision-making dynamics. The video will serve to get students thinking about water resources and the difficulties some people their age face in obtaining safe drinking water. The two activities will provide background on how communities make decisions, especially when dealing with a shared resource like water.

Skill Building Deck

Posted June 12, 2019 by ilee

A slide deck of exercises to build CS and decoding skills

Module 1 Lesson 2 - Introduction to StarLogo Nova and Building Flower Turtles

Posted November 3, 2019 by wellina

In this lesson students will participate in two activities. The first activity is a guided introduction to the StarLogo Nova simulation environment. In the second activity, students will learn a few simple commands and then create their first computer program. Students will progress from single turtle explorations to instructing many turtles to follow their commands in parallel.

Module 1 Lesson 3 - Conditionals with Trailblazer and Bumper Turtles

Posted November 17, 2019 by wellina

In this lesson students will participate in two activities. In the first they will
learn about conditionals, logic, and Boolean expressions as they guide an
agent through a puzzle. They also consider the best path / solution and the degree of universality of their solution. In the second activity, students will learn a few simple commands and then starting with a basic project, implement a Bumper Turtles program in which agents respond to their environment.

Module 1 Lesson 4 - Probability with Dice and Data and Colliding Turtles

Posted November 17, 2019 by wellina

In this lesson students will participate in two activities. In the first activity, students will learn about probability, how it is implemented in StarLogo Nova, and use probability to implement chance behavior in agent movement. In the second activity, students will create a Colliding Turtles project in which turtles react to other turtles upon collision. The wrap-up discussion covers what probability is used for in computer modeling and simulation.

Module 1 Lesson 5 - Modeling the Spread of Disease

Posted November 17, 2019 by wellina

In this lesson students will convert their Colliding Turtles model into a simple Epidemic model by adding slider widgets for transmission rate and recovery rate. The Contagion model represents a very simplified version of an epidemic or spread of a disease. Two variables will be created: transmission rate and recovery rate. Students will later use this model to run experiments to determine if disease will spread throughout a virtual population in different scenarios.

Module 1 Lesson 6 - Adding Instrumentation to your Model and Running Experiments

Posted November 21, 2019 by wellina

In this lesson students will add instrumentation to their model so they can collect quantitative data on the spread of disease. Students will use this model to run experiments to determine if disease will spread throughout a
virtual population under different initial conditions and different scenarios.

Painted Turtles for StarLogo TNG

Posted August 30, 2016 by turtle

An fun introductory coding activity in StarLogo TNG using the random blocks, which demonstrates the power of parallel programming by simultaneously using many turtles to create patterns on the screen. For StarLogo Nova, see this activity in CS in Science, Module 1.

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