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Computational Thinking

Posted December 2, 2016 by turtle

This video introduces computational thinking. It was produced by Project GUTS with Code.org.

Pixelated Paths

Posted August 30, 2016 by turtle

An off-line activity similar to Trailblazers, where students are introduced to conditional logic by creating and following maze-like paths.  There is an associated coding activity in both StarLogo TNG and StarLogo Nova called "Bumper Turtles."

Opinion Dynamics with StarLogo TNG

Posted August 25, 2016 by turtle

Does Your Opinion Count? 
People form opinions on topics from current styles to political issues to product preferences, and often our opinions are based on information from others, rather than on our own experience. In this unit, we explore Opinion Dynamics as an aspect of human society that can be studied as a complex adaptive system. Here, agents representing humans can influence and be influenced by other agents both directly (one-on-one) and on a more global scale (advertising, etc).

Swords and Shields

Posted August 25, 2016 by turtle

Swords and Shields is an interactive simulation game which teaches students some of the basic ideas of complex adaptive systems. After playing, you can show the students a model of the game in StarLogo TNG or StarLogo Nova to discuss basic concepts of agent-based modeling. Try it, it's fun! See also the variation to this activity in Resources, and see the related activity of TryAngles.

Walk & Turn for StarLogo TNG

Posted August 25, 2016 by turtle

In this activity, students will participate in an activity called “Walk & Turn”, will see a computer model based on the same activity. Of particular interest is the interleaving of activity types; live off-line activities and computer simulations, and the juxtaposition of real and virtual worlds. Following the activity students will use the CAST to analyze the activity as a complex adaptive system. For this activity using StarLogo Nova, see CS in Science, Module 1.

Painted Turtles for StarLogo TNG

Posted August 30, 2016 by turtle

An fun introductory coding activity in StarLogo TNG using the random blocks, which demonstrates the power of parallel programming by simultaneously using many turtles to create patterns on the screen. For StarLogo Nova, see this activity in CS in Science, Module 1.

Getting Loopy

Posted August 30, 2016 by turtle

This off-line activity reviews the different types of loops in a fun and active way!

Human Boolean activity

Posted August 30, 2016 by turtle

Human Boolean and George Boole Says are similar off-line group activities in which students learn about Boolean logic. Students come up with a set of characteristics that describe all students in the class then use Boolean operations to uniquely identify classmates. These activities have a corresponding StarLogo TNG model and instruction set.

Rock Paper Scissors

Posted August 30, 2016 by turtle

The classic game of Rock Paper Scissors is known to all students. This common experience can then be used to encourage students to think about Complex Adaptive Systems in terms of unpredictability, which comes from the simple rules of agents. The off-line activity gives students a set of rules that will then be programmed into their computer model using Boolean logic and collisions.

Bumper Turtles for StarLogo TNG

Posted August 30, 2016 by turtle

A coding activity to introduce students to conditional logic -- this version follows the "Pixelated Paths" activity and builds the model in Star Logo TNG. 

Agent Based Modeling

Posted December 2, 2016 by turtle

This video was produced by Project GUTS and Code.org to introduce agent based modeling.

Math Challenges in StarLogo TNG

Posted August 30, 2016 by turtle

This activity reviews the use of angles, heading, x, y, and z coordinates, and random ranges in StarLogo TNG. It corresponds to the coding challenges for StarLogo Nova (see related link). .

TryAngles

Posted August 30, 2016 by turtle

Students participate in an off-line activity called “TryAngles”, and see a computer model based on the same activity. Of particular interest is the interleaving of activity types; live off-line activities and computer simulations, and the juxtaposition of real and virtual worlds.

27 Blind Mice

Posted August 31, 2016 by turtle

An off-line activity that introduces the concept of global and local communication strategies.

Penny Growth

Posted August 31, 2016 by turtle

Penny growth is a table-top hands-on activity in which students grow penny colonies based on simple rules. Through this activity and a corresponding computer model, students gain experience with modeling population growth, plotting data, and recognizing patterns. Different sized environments can be used to prompt a discussion of limits to growth fo the colonies.

Peanut Butter & Jelly Robot

Posted September 1, 2016 by turtle

This activity introduces students to several computer science concepts, to the necessity for thoroughness while programming, and to the often strange results of literalism. The overarching theme is that computers do what they are told and nothing more. The ability to read between the lines and determine what was meant rather than what was said is a skill computers lack. Additionally, students are introduced to the concept of debugging.

Traffic Patterns for StarLogo TNG

Posted November 24, 2016 by turtle

Why do traffic jams form?

Each year the number of paved miles grows by roughly 20,000 miles. When traffic gets too congested, traffic engineers must consider changes to existing roads or intersections. This unit engages students in interactive activities to explore pattern formation in complex systems, and in the use, modification, and creation of agent-based models to conduct experiments on simple virtual traffic systems, to study whether proposed road changes will the desired effect.

Complex Adaptive Systems

Posted December 2, 2016 by turtle

This video was produced by Project GUTS and Code.org to introduce Complex Adaptive Systems.

Science of Friendship

Posted August 16, 2016 by turtle

Why do humans help some people and not others?  This Project GUTS unit explores this question and allows students to test their own assumptions. Using methods and data from anthropology, sociology and psychology and computer modeling in NetLogo, students investigate the role of cooperation in human interactions—and how cooperation plays a role in global issues such as resource management, health equity and climate change.

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