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Archived Material: CS in Science Module 4 Chemical Reactions for StarLogo Nova 1.0 (Flash version)

Posted December 2, 2016 by turtle

Archived Material: CS in Science Module 4: Chemical Reactions for StarLogo Nova 1.0 (Flash version, updated 2015). This Physical Science module explores chemical reactions: the conditions under which they occur, the evidence that a chemical reaction has taken place, limiting reactants versus reactants in excess, and when chemical reactions stop. The base model for this unit simulates the chemical reaction between silver nitrate and copper.

Archived Material: CS in Science Module 3 - Ecosystems as complex systems (for StarLogo Nova 1.0)

Posted December 2, 2016 by turtle

Archived Material: CS in Science Module 3 (for StarLogo Nova 1.0, Flash version updated 2015). This Life Science module begins with an exploration of a simple predator-prey model to consider who eats whom—and what happens when one population grows faster than another. Students develop their own model of a local ecosystem and learn about ecosystem dynamics, producers and consumers, and interdependent relationships within an ecosystem.

Archived Material: CS in Science Module 2: Water as a Shared Resource (for StarLogo Nova 1.0)

Posted December 2, 2016 by turtle

Archived material for CS in Science: Module 2 for StarLogo Nova 1.0 (flash version, updated in 2015). In this module, students will investigate the importance of ground water and the impacts of water usage on aquifer levels. They will also explore how to model important parts of the water cycle, including evaporation and infiltration of water into different types of soils to recharge the aquifers.

Peanut Butter & Jelly Robot

Posted September 1, 2016 by turtle

This activity introduces students to several computer science concepts, to the necessity for thoroughness while programming, and to the often strange results of literalism. The overarching theme is that computers do what they are told and nothing more. The ability to read between the lines and determine what was meant rather than what was said is a skill computers lack. Additionally, students are introduced to the concept of debugging.

Penny Growth

Posted August 31, 2016 by turtle

Penny growth is a table-top hands-on activity in which students grow penny colonies based on simple rules. Through this activity and a corresponding computer model, students gain experience with modeling population growth, plotting data, and recognizing patterns. Different sized environments can be used to prompt a discussion of limits to growth fo the colonies.

27 Blind Mice

Posted August 31, 2016 by turtle

An off-line activity that introduces the concept of global and local communication strategies.

TryAngles

Posted August 30, 2016 by turtle

Students participate in an off-line activity called “TryAngles”, and see a computer model based on the same activity. Of particular interest is the interleaving of activity types; live off-line activities and computer simulations, and the juxtaposition of real and virtual worlds.

Pixelated Paths

Posted August 30, 2016 by turtle

An off-line activity similar to Trailblazers, where students are introduced to conditional logic by creating and following maze-like paths.  There is an associated coding activity in both StarLogo TNG and StarLogo Nova called "Bumper Turtles."

Rock Paper Scissors

Posted August 30, 2016 by turtle

The classic game of Rock Paper Scissors is known to all students. This common experience can then be used to encourage students to think about Complex Adaptive Systems in terms of unpredictability, which comes from the simple rules of agents. The off-line activity gives students a set of rules that will then be programmed into their computer model using Boolean logic and collisions.

Human Boolean activity

Posted August 30, 2016 by turtle

Human Boolean and George Boole Says are similar off-line group activities in which students learn about Boolean logic. Students come up with a set of characteristics that describe all students in the class then use Boolean operations to uniquely identify classmates. These activities have a corresponding StarLogo TNG model and instruction set.

Getting Loopy

Posted August 30, 2016 by turtle

This off-line activity reviews the different types of loops in a fun and active way!

Swords and Shields

Posted August 25, 2016 by turtle

Swords and Shields is an interactive simulation game which teaches students some of the basic ideas of complex adaptive systems. After playing, you can show the students a model of the game in StarLogo TNG or StarLogo Nova to discuss basic concepts of agent-based modeling. Try it, it's fun! See also the variation to this activity in Resources, and see the related activity of TryAngles.

Sustainability for StarLogo Nova

Posted August 16, 2016 by turtle

In this unit students will learn about issues relating to becoming a sustainable community, including recycling materials and turning waste into energy. Important concepts include: feedback loops in systems and ideas relating to cooperation in society.

Middle school students will learn about sustainability concepts using videos and activities to map their community. Their computer models can build off of either of two base models: consumerism or wastewater.

Shared Resources for StarLogo Nova

Posted August 16, 2016 by turtle

As the human population grows, it has become increasingly important to understand how humans are impacting the environment and to consider what resources we are using and how we are managing or not managing them for the future. In this unit we will be looking at a variety of different types of resources that are important to our area. Although the resources are different, they are interdependent, and way the humans manage these assets can be looked at in a similar fashion. 

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