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Sugar Transport Activity

Posted April 17, 2017 by turtle

Have you ever drank a can of soda and suddenly felt more energetic? In this Biograph Virtual Lab, you will use a simulation to explore how the glucose molecules from the soda move from the lumen of your small intestine, across the membranes of your epithelial cells, and into your bloodstream. (Ultimately, the glucose in your bloodstream will move into your body’s cells).

Peanut Butter & Jelly Robot

Posted September 1, 2016 by turtle

This activity introduces students to several computer science concepts, to the necessity for thoroughness while programming, and to the often strange results of literalism. The overarching theme is that computers do what they are told and nothing more. The ability to read between the lines and determine what was meant rather than what was said is a skill computers lack. Additionally, students are introduced to the concept of debugging.

Rock Paper Scissors

Posted August 30, 2016 by turtle

The classic game of Rock Paper Scissors is known to all students. This common experience can then be used to encourage students to think about Complex Adaptive Systems in terms of unpredictability, which comes from the simple rules of agents. The off-line activity gives students a set of rules that will then be programmed into their computer model using Boolean logic and collisions.

Pixelated Paths

Posted August 30, 2016 by turtle

An off-line activity similar to Trailblazers, where students are introduced to conditional logic by creating and following maze-like paths.  There is an associated coding activity in both StarLogo TNG and StarLogo Nova called "Bumper Turtles."

Battleship activity in StarLogo Nova

Posted August 30, 2016 by turtle

This activity uses the idea of the classic "battleship" game to review x and y coordinates in StarLogo Nova.  Students do a pen and paper simulation of the game, and then use a base model in StarLogo Nova to review the coordinates.

TryAngles

Posted August 30, 2016 by turtle

Students participate in an off-line activity called “TryAngles”, and see a computer model based on the same activity. Of particular interest is the interleaving of activity types; live off-line activities and computer simulations, and the juxtaposition of real and virtual worlds.

27 Blind Mice

Posted August 31, 2016 by turtle

An off-line activity that introduces the concept of global and local communication strategies.

Penny Growth

Posted August 31, 2016 by turtle

Penny growth is a table-top hands-on activity in which students grow penny colonies based on simple rules. Through this activity and a corresponding computer model, students gain experience with modeling population growth, plotting data, and recognizing patterns. Different sized environments can be used to prompt a discussion of limits to growth fo the colonies.

Decoding a model

Posted September 1, 2016 by turtle

Decoding a model is an on computer activity in which students are challenged to decode a model.

Project GUTS MOOC

Posted December 7, 2016 by turtle

Project GUTS presented the CS in Science curriculum modules in a Massive Open Online Course (MOOC). The links below will allow you access to the original MOOC site, to see not only the written curriculum but also screencasts of building the related StarLogo Nova models and other background information for teachers and facilitators. The MOOC was also translated in Spanish (see link below).

For the 2017 course, please go to guts-2017.appspot.com

Gene Regulation and Protein Synthesis

Posted April 17, 2017 by turtle

Every cell in your body has a full set of genes, or ‘recipes,’ to build many different kinds of proteins (including enzymes). What causes a gene to go from its normal ‘turned off’ state (when it IS NOT building proteins) to its ‘turned on’ state (when it IS building proteins)?  To answer this question, we will zoom in and take a closer look at a gene and its environment to see how and why a specific protein is made.  

Battle of the Agents

Posted March 29, 2017 by turtle

A take on the classic board game Battleship, this paper and pencil activity is a fun way to help students understand the use of x and y coordinates in StarLogo Nova. After the activity, students can use the StarLogo Nova model to experiment with x and y locations in a game-like context.

Prisoner's Dilemma (Tit for Tat)

Posted March 30, 2017 by turtle

A participatory simulation where partners examine strategies of cooperation versus individual gain. Based on the game theory activity of Prisoner's Dilemma, this activity introduces students to the contrast between theories of "Tragedy of the Commons" (individuals maximizing their own gain will result in collapse of the resources) and classic economic theory (maximum individual gain will lead to greatest efficiency).

What are the chances?

Posted March 30, 2017 by turtle

An off-line activity to introduce students to concepts of randomness and how to program percent chance using a slider in StarLogo Nova.

Toss-Up

Posted March 30, 2017 by turtle

As a virus spreads through a community, epidemiologists might study how far a disease has spread, how quickly it spreads and how infectious it can be as well a numerous other pieces of data in order to understand the disease and its potential impact on a community. In this activity, students will simulate the spread of a virus such as the flu. Students will work in pairs to accumulate data using graph paper, a data chart, and a die. Before starting, groups will need to decide on three variables.

Daisy world

Posted April 3, 2017 by turtle

A model demonstrating the albedo effect of black or white surfaces. Use as a part of the Climate Change and Agriculture Project GUTS Curricular Unit, or as a stand-alone model, activity, and video.

Pond Ecosystem Biograph project

Posted April 12, 2017 by turtle

Ecosystems are made up of interacting, interdependent parts, which are always interacting with and changing each other. Healthy ecosystems are long-lasting. In a long-lasting ecosystem the number of plants and animals may increase and decrease over time, but there are always enough individuals to reproduce and establish the next generation. In this Biograph Virtual Lab your challenge is to build a model of a long-lasting, healthy pond ecosystem using Toolblox programming blocks.

Evolution Curriculum from BioGraph

Posted April 17, 2017 by turtle

Evolution is a change in genetic information in a population that is observed over many generations, due to the random chance survival and reproduction of particular individuals. In this BioGraph Virtual Lab, you will observe how a population of fish in a pond changes over time. By the end of this activity, you will understand how random factors (genetic drift) and non-random factors (natural selection) contribute to evolution.

Enzymes: Chew on This!

Posted April 17, 2017 by turtle

Carbohydrates in food are an important source of energy for the body. When you eat starch, it must be broken down into simple sugars before your body can use it for energy. In this Biograph Virtual Lab you will use a simulation to explore the breaking down of starch into sugar. The simulation will enable you to compare and contrast the conversion of starch to sugar both with and without enzymes. This will help you understand the role of enzymes in digestion.

Human Boolean activity

Posted August 30, 2016 by turtle

Human Boolean and George Boole Says are similar off-line group activities in which students learn about Boolean logic. Students come up with a set of characteristics that describe all students in the class then use Boolean operations to uniquely identify classmates. These activities have a corresponding StarLogo TNG model and instruction set.

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