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CS in Science Module 2: Shared Water Resources (StarLogo Nova 2.0)

Posted July 27, 2018 by turtle

In this Earth Science module, students will investigate the importance of ground water and the impacts of water usage on aquifer levels. They will also explore how to model important parts of the water cycle, including evaporation and infiltration of water into different types of soils to recharge the aquifers. This updated resource corresponds to StarLogo Nova 2.0 (HTML5/JavaScript version), a modeling and simulation environment developed at the Massachusetts Institute of Technology.

Battle of the Agents

Posted March 29, 2017 by turtle

A take on the classic board game Battleship, this paper and pencil activity is a fun way to help students understand the use of x and y coordinates in StarLogo Nova. After the activity, students can use the StarLogo Nova model to experiment with x and y locations in a game-like context.

Fall Introductory Unit for Project GUTS after-school clubs

Posted August 25, 2016 by turtle

The Project GUTS after-school clubs were structured to have 10-12 week units in the Fall and Spring Semesters, with a 4-6 weeks Introduction to StarLogo Nova and computer science concepts, followed by a 4-6 week content unit. This is the curriculum page for the Fall Semester Unit introductory weeks. It assumes students are new to Project GUTS and to StarLogo Nova. If you have repeating students, see the Resources Link to Other activities to Introduce Project GUTS for additional ideas.

What are the chances?

Posted August 30, 2016 by turtle

This activity to explore randomness and how to program percent chance in StarLogo Nova.

Random Walks with code blocks for StarLogo Nova

Posted August 30, 2016 by turtle

Modeling the movement of agents (people,molecules, cars or ideas) is an important part of modeling systems. Different agents will have varying amount of randomness in their “walks” which can have an impact on systems. In this activity, students will apply the concept of randomness to a simple StarLogo program in which the agents will use ‘random’ blocks to ‘wiggle’ as they move around SpaceLand. This programming activity follows the ‘What are the Chances?" activity.

Math Challenges in StarLogo TNG

Posted August 30, 2016 by turtle

This activity reviews the use of angles, heading, x, y, and z coordinates, and random ranges in StarLogo TNG. It corresponds to the coding challenges for StarLogo Nova (see related link). .

Battleship activity in StarLogo Nova

Posted August 30, 2016 by turtle

This activity uses the idea of the classic "battleship" game to review x and y coordinates in StarLogo Nova.  Students do a pen and paper simulation of the game, and then use a base model in StarLogo Nova to review the coordinates.

Penny Growth

Posted August 31, 2016 by turtle

Penny growth is a table-top hands-on activity in which students grow penny colonies based on simple rules. Through this activity and a corresponding computer model, students gain experience with modeling population growth, plotting data, and recognizing patterns. Different sized environments can be used to prompt a discussion of limits to growth fo the colonies.

Archived Material: CS in Science Module 2: Water as a Shared Resource (for StarLogo Nova 1.0)

Posted December 2, 2016 by turtle

Archived material for CS in Science: Module 2 for StarLogo Nova 1.0 (flash version, updated in 2015). In this module, students will investigate the importance of ground water and the impacts of water usage on aquifer levels. They will also explore how to model important parts of the water cycle, including evaporation and infiltration of water into different types of soils to recharge the aquifers.

El Juego de la pesca (La Tragedia de los Comunes)

Posted March 29, 2017 by Rizzi

El Juego de la Pesca utiliza el concepto de Tragedia de los Comunes (Hardin, 1968) para trabajar sobre sustentabilidad. El jugador (pescador) tiene 10 días para atrapar tantos peces como pueda para alimentar a su familia. Cada día, el pescador puede elegir pescar uno, dos o tres peces, o no pescar ninguno. Hay otros dos pescadores que también tratan de capturar tantos peces como puedan. El lago en el que se pesca sólo puede soportar 20 peces (que es la capacidad de carga del lago).

The Greenhouse Effect

Posted July 27, 2018 by sgibbs

A short video on the basics of the greenhouse effect, used in CS in Science, Module 2 (Greenhouse gas model).

What are the chances?

Posted March 30, 2017 by turtle

An off-line activity to introduce students to concepts of randomness and how to program percent chance using a slider in StarLogo Nova.

Daisy world

Posted April 3, 2017 by turtle

A model demonstrating the albedo effect of black or white surfaces. Use as a part of the Climate Change and Agriculture Project GUTS Curricular Unit, or as a stand-alone model, activity, and video.

An Example of CT in the Workplace

Posted May 15, 2017 by ilee

This is an example of how a computer modeler uses various aspect of computational thinking while designing, creating and using a computer model as a tool to think with.

Guía de estudiantes para la actividad "Dados y datos" (Dice & Data)

Posted May 16, 2017 by Rizzi

Esta es la hoja de actividad para los estudiantes para "Dados y datos", una actividad de probabilidad. La probabilidad juega un rol importante en los modelos de sistemas complejos adaptativos. En esta actividad se programan agentes para imitar el movimiento de criaturas en el mundo real. También eventos aleatorios que ocurren cuando los agentes interactúen como por ejemplo contagiar una persona a otra.

Computational Science video

Posted June 2, 2017 by sgibbs

A short video (1:27) on the computational science cycle, used in Project GUTS CS in Science (Modules 2-4).

Maze

Posted August 3, 2017 by arodriguez

Students struggle understanding proportional relationships and scaling shapes. This module allows students to scale one shape and transfer it to 3 different environments. Students will create a game online (SL Nova) and program a Sphero (robot) while learning the math standards.

Dice and Data (see also CS in Science, Module 1)

Posted July 27, 2018 by turtle

Dice and data is a hands-on activity in which students learn about probability and how probability is used in modeling and simulation. Students first investigate single dice rolls and connect the results to randomness, then students investigate two die rolls and learn how the results of two-die rolls are used to mimic animal movement in a wiggle walk.

Climate Change Impacts on Water Resources in StarLogo TNG

Posted August 16, 2016 by turtle

What do we know about climate change? This unit discusses climate change: what it means, what the difference is between climate and weather, and evidence of climate change. It also discusses the global climate system as a complex system with feedback loops, and the current state of the art in the computational modeling of climate change. Our goal is to clarify what is known, what scientists guess is happening, and how climate change impacts our environment and species.

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