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Code Blocks for CS in Science Module 4 (Chemical Reactions)

Posted October 27, 2018 by sgibbs

Use this document while decoding the base model in CS in Science, Module 4: Chemical Reactions.
Select the relevant link below, depending on whether you are using StarLogo Nova 1.0 (flash version) or StarLogo Nova 2.0(HTML5/JavaScript version).

Gene Regulation and Protein Synthesis

Posted April 17, 2017 by turtle

Every cell in your body has a full set of genes, or ‘recipes,’ to build many different kinds of proteins (including enzymes). What causes a gene to go from its normal ‘turned off’ state (when it IS NOT building proteins) to its ‘turned on’ state (when it IS building proteins)?  To answer this question, we will zoom in and take a closer look at a gene and its environment to see how and why a specific protein is made.  

Random Walks with code blocks for StarLogo Nova

Posted August 30, 2016 by turtle

Modeling the movement of agents (people,molecules, cars or ideas) is an important part of modeling systems. Different agents will have varying amount of randomness in their “walks” which can have an impact on systems. In this activity, students will apply the concept of randomness to a simple StarLogo program in which the agents will use ‘random’ blocks to ‘wiggle’ as they move around SpaceLand. This programming activity follows the ‘What are the Chances?" activity.

Battleship activity in StarLogo Nova

Posted August 30, 2016 by turtle

This activity uses the idea of the classic "battleship" game to review x and y coordinates in StarLogo Nova.  Students do a pen and paper simulation of the game, and then use a base model in StarLogo Nova to review the coordinates.

Battle of the Agents

Posted March 29, 2017 by turtle

A take on the classic board game Battleship, this paper and pencil activity is a fun way to help students understand the use of x and y coordinates in StarLogo Nova. After the activity, students can use the StarLogo Nova model to experiment with x and y locations in a game-like context.

What are the chances?

Posted March 30, 2017 by turtle

An off-line activity to introduce students to concepts of randomness and how to program percent chance using a slider in StarLogo Nova.

Pond Ecosystem Biograph project

Posted April 12, 2017 by turtle

Ecosystems are made up of interacting, interdependent parts, which are always interacting with and changing each other. Healthy ecosystems are long-lasting. In a long-lasting ecosystem the number of plants and animals may increase and decrease over time, but there are always enough individuals to reproduce and establish the next generation. In this Biograph Virtual Lab your challenge is to build a model of a long-lasting, healthy pond ecosystem using Toolblox programming blocks.

Evolution Curriculum from BioGraph

Posted April 17, 2017 by turtle

Evolution is a change in genetic information in a population that is observed over many generations, due to the random chance survival and reproduction of particular individuals. In this BioGraph Virtual Lab, you will observe how a population of fish in a pond changes over time. By the end of this activity, you will understand how random factors (genetic drift) and non-random factors (natural selection) contribute to evolution.

Enzymes: Chew on This!

Posted April 17, 2017 by turtle

Carbohydrates in food are an important source of energy for the body. When you eat starch, it must be broken down into simple sugars before your body can use it for energy. In this Biograph Virtual Lab you will use a simulation to explore the breaking down of starch into sugar. The simulation will enable you to compare and contrast the conversion of starch to sugar both with and without enzymes. This will help you understand the role of enzymes in digestion.

Sugar Transport Activity

Posted April 17, 2017 by turtle

Have you ever drank a can of soda and suddenly felt more energetic? In this Biograph Virtual Lab, you will use a simulation to explore how the glucose molecules from the soda move from the lumen of your small intestine, across the membranes of your epithelial cells, and into your bloodstream. (Ultimately, the glucose in your bloodstream will move into your body’s cells).

Guides, Common Forms, and Activity Sheets for CS in Science Modules

Posted July 27, 2018 by turtle

This 56-page pdf includes printable copies of the Student Activity Guides, Common Forms, Blocks Guides, CS Concepts, and Progress Monitors for Modules 1-4 of CS in Science. This version was created in 2015, for StarLogo Nova 1.0. If using StarLogo Nova 2.0, search for the Blocks guides attached to each module.

Alternative Intro to StarLogo Nova - Modeling Change Lesson 1

Posted July 3, 2017 by sgibbs

The first part of the Modeling Change Unit can be used as a fun stand-alone programming activity for students unfamiliar with StarLogo Nova. It guides students to build a model that use keyboard controls to change the two-dimensional location of agents (in section 1a) and change other traits including the third dimension (z), shape, color, and heading (in section 1b).

Modeling Change

Posted July 3, 2017 by sgibbs

This contributed curriculum physics unit introduces and builds models to explore concepts of independent and dependent change, constant and variable x and y change, gravity, and projectile motion. Each lesson contains detailed instructions on how to build each model, and links to base models and completed projects. Modeling Change Lesson 1 is also uploaded as an independent resource (since it can serve as an alternative introduction to StarLogo Nova).

Maze

Posted August 3, 2017 by arodriguez

Students struggle understanding proportional relationships and scaling shapes. This module allows students to scale one shape and transfer it to 3 different environments. Students will create a game online (SL Nova) and program a Sphero (robot) while learning the math standards.

Code Blocks for CS in Science Module 2 (Water Resources)

Posted July 27, 2018 by sgibbs

This blocks guide can help students decode the base model used in Module 2 -- Water Resources. The links below correspond to either StarLogo Nova 1.0 (Flash version) or StarLogo Nova 2.0 (HTML5/JavaScript version).

Code Blocks for CS in Science Module 5 (Greenhouse Gases)

Posted July 27, 2018 by sgibbs

A guide for students when decoding the Greenhouse Gases model for CS in Science (Module 5). The links below correspond to this model as created in StarLogo Nova 1.0 (Flash version) or StarLogo Nova 2.0 (HTML5/JavaScript version).

What are the chances?

Posted August 30, 2016 by turtle

This activity to explore randomness and how to program percent chance in StarLogo Nova.

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