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Code Blocks for CS in Science Module 4 (Chemical Reactions)

Posted October 27, 2018 by sgibbs

Use this document while decoding the base model in CS in Science, Module 4: Chemical Reactions.
Select the relevant link below, depending on whether you are using StarLogo Nova 1.0 (flash version) or StarLogo Nova 2.0(HTML5/JavaScript version).

Archived Material: CS in Science Module 2: Water as a Shared Resource (for StarLogo Nova 1.0)

Posted December 2, 2016 by turtle

Archived material for CS in Science: Module 2 for StarLogo Nova 1.0 (flash version, updated in 2015). In this module, students will investigate the importance of ground water and the impacts of water usage on aquifer levels. They will also explore how to model important parts of the water cycle, including evaporation and infiltration of water into different types of soils to recharge the aquifers.

Opinion Dynamics with StarLogo TNG

Posted August 25, 2016 by turtle

Does Your Opinion Count? 
People form opinions on topics from current styles to political issues to product preferences, and often our opinions are based on information from others, rather than on our own experience. In this unit, we explore Opinion Dynamics as an aspect of human society that can be studied as a complex adaptive system. Here, agents representing humans can influence and be influenced by other agents both directly (one-on-one) and on a more global scale (advertising, etc).

Swords and Shields

Posted August 25, 2016 by turtle

Swords and Shields is an interactive simulation game which teaches students some of the basic ideas of complex adaptive systems. After playing, you can show the students a model of the game in StarLogo TNG or StarLogo Nova to discuss basic concepts of agent-based modeling. Try it, it's fun! See also the variation to this activity in Resources, and see the related activity of TryAngles.

Walk & Turn for StarLogo TNG

Posted August 25, 2016 by turtle

In this activity, students will participate in an activity called “Walk & Turn”, will see a computer model based on the same activity. Of particular interest is the interleaving of activity types; live off-line activities and computer simulations, and the juxtaposition of real and virtual worlds. Following the activity students will use the CAST to analyze the activity as a complex adaptive system. For this activity using StarLogo Nova, see CS in Science, Module 1.

Painted Turtles for StarLogo TNG

Posted August 30, 2016 by turtle

An fun introductory coding activity in StarLogo TNG using the random blocks, which demonstrates the power of parallel programming by simultaneously using many turtles to create patterns on the screen. For StarLogo Nova, see this activity in CS in Science, Module 1.

Bumper Turtles for StarLogo TNG

Posted August 30, 2016 by turtle

A coding activity to introduce students to conditional logic -- this version follows the "Pixelated Paths" activity and builds the model in Star Logo TNG. 

Math Challenges in StarLogo TNG

Posted August 30, 2016 by turtle

This activity reviews the use of angles, heading, x, y, and z coordinates, and random ranges in StarLogo TNG. It corresponds to the coding challenges for StarLogo Nova (see related link). .

Traffic Patterns for StarLogo TNG

Posted November 24, 2016 by turtle

Why do traffic jams form?

Each year the number of paved miles grows by roughly 20,000 miles. When traffic gets too congested, traffic engineers must consider changes to existing roads or intersections. This unit engages students in interactive activities to explore pattern formation in complex systems, and in the use, modification, and creation of agent-based models to conduct experiments on simple virtual traffic systems, to study whether proposed road changes will the desired effect.

Archived Material: CS in Science Module 3 - Ecosystems as complex systems (for StarLogo Nova 1.0)

Posted December 2, 2016 by turtle

Archived Material: CS in Science Module 3 (for StarLogo Nova 1.0, Flash version updated 2015). This Life Science module begins with an exploration of a simple predator-prey model to consider who eats whom—and what happens when one population grows faster than another. Students develop their own model of a local ecosystem and learn about ecosystem dynamics, producers and consumers, and interdependent relationships within an ecosystem.

Alternate activities to introduce Project GUTS

Posted July 27, 2018 by turtle

Sometimes, teachers have a students who have already participated in Project GUTS introductory activities, and want to use something different, or want another activity to expand a lesson. Below are links to some alternate activities, both hands-on and on-line, for you to explore.

Archived Material: CS in Science Module 4 Chemical Reactions for StarLogo Nova 1.0 (Flash version)

Posted December 2, 2016 by turtle

Archived Material: CS in Science Module 4: Chemical Reactions for StarLogo Nova 1.0 (Flash version, updated 2015). This Physical Science module explores chemical reactions: the conditions under which they occur, the evidence that a chemical reaction has taken place, limiting reactants versus reactants in excess, and when chemical reactions stop. The base model for this unit simulates the chemical reaction between silver nitrate and copper.

Code Blocks for CS in Science Module 2 (Water Resources)

Posted July 27, 2018 by sgibbs

This blocks guide can help students decode the base model used in Module 2 -- Water Resources. The links below correspond to either StarLogo Nova 1.0 (Flash version) or StarLogo Nova 2.0 (HTML5/JavaScript version).

Code Blocks for CS in Science Module 5 (Greenhouse Gases)

Posted July 27, 2018 by sgibbs

A guide for students when decoding the Greenhouse Gases model for CS in Science (Module 5). The links below correspond to this model as created in StarLogo Nova 1.0 (Flash version) or StarLogo Nova 2.0 (HTML5/JavaScript version).

Code Blocks for CS in Science Module 1: Intro to Computer Science & Simulation

Posted July 27, 2018 by sgibbs

Here are links to the Code Blocks for CS in Science Module 1, for StarLogo Nova 1.0 (Flash version), and the Code Blocks for CS in Science Module 1 for StarLogo Nova 2.0 (HTML5/JavaScript version). This is not the one-page Blocks and Drawers Guide for StarLogo Nova (those documents are linked below).

Guides, Common Forms, and Activity Sheets for CS in Science Modules

Posted July 27, 2018 by turtle

This 56-page pdf includes printable copies of the Student Activity Guides, Common Forms, Blocks Guides, CS Concepts, and Progress Monitors for Modules 1-4 of CS in Science. This version was created in 2015, for StarLogo Nova 1.0. If using StarLogo Nova 2.0, search for the Blocks guides attached to each module.

Cookbook for Common Codes for StarLogo Nova 1.0 and StarLogo Nova 2.0

Posted July 27, 2018 by turtle

The links below include explanations and screen shots for common codes in both versions of StarLogo Nova, including setting up the world, creating and renaming breeds, using default traits and creating custom traits, random and wiggle walks, coordinates and using 3-D view, using keyboard controls, using widgets including sliders, data boxes, charts and line graphs, terrain color, using collisions, creating a stop code, and teaching agents to chase or run away from other agents.

Climate Change Impacts on Water Resources in StarLogo TNG

Posted August 16, 2016 by turtle

What do we know about climate change? This unit discusses climate change: what it means, what the difference is between climate and weather, and evidence of climate change. It also discusses the global climate system as a complex system with feedback loops, and the current state of the art in the computational modeling of climate change. Our goal is to clarify what is known, what scientists guess is happening, and how climate change impacts our environment and species.

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