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CS in Science Module 4: Chemical Reactions (for StarLogo Nova 2.0)

Posted July 27, 2018 by turtle

This Physical Science module explores chemical reactions: the conditions under which they occur, the evidence that a chemical reaction has taken place, limiting reactants versus reactants in excess, and when chemical reactions stop. The base model for this unit simulates the chemical reaction between silver nitrate and copper. The pacing guide and models have been updated for StarLogo Nova 2.0 (HTML5/JavaScript version).

Ficha de diseño de un modelo

Posted May 16, 2017 by Rizzi

Es una guía con preguntas que deben contestarse cuando se diseña un modelo de simulación basado en agentes.

Toss-Up

Posted March 30, 2017 by turtle

As a virus spreads through a community, epidemiologists might study how far a disease has spread, how quickly it spreads and how infectious it can be as well a numerous other pieces of data in order to understand the disease and its potential impact on a community. In this activity, students will simulate the spread of a virus such as the flu. Students will work in pairs to accumulate data using graph paper, a data chart, and a die. Before starting, groups will need to decide on three variables.

Daisy world

Posted April 3, 2017 by turtle

A model demonstrating the albedo effect of black or white surfaces. Use as a part of the Climate Change and Agriculture Project GUTS Curricular Unit, or as a stand-alone model, activity, and video.

An Example of CT in the Workplace

Posted May 15, 2017 by ilee

This is an example of how a computer modeler uses various aspect of computational thinking while designing, creating and using a computer model as a tool to think with.

Guía de conceptos de ciencias de la computación

Posted May 16, 2017 by Rizzi

Se trata de una guía que describe varios conceptos de ciencias de la computación agrupados por categorías como eventos, instrucciones y programas, iteraciones, etc.
Explica y ejemplifica diferentes conceptos como por ejemplo: ¿Qué es un bucle o loop?

Introducción al modelado del clima

Posted May 16, 2017 by Rizzi

Documento base como introducción al modelado del clima. Habla sobre el sistema climático global como un sistema dinámico complejo; la diferencia entre tiempo y clima; los ciclos de retroalimentación en el sistema climático global, etc.
Fue extraído de “Mathematics of Climate Change: A new discipline for an uncertain century” una publicación del Instituto de Investigación en Ciencias Matemáticas. Berkeley, CA 2007 y traducido al español.

Guía de observación de un modelo basado en agentes

Posted May 16, 2017 by Rizzi

Se trata de una guía para poder observar un modelo basado en agentes y reconocer sus diferentes partes, como por ejemplo las abstracciones (quiénes son los agentes, cuál es el entorno, cuáles son las interacciones); la automatización; los supuestos y el análisis.

Bloques de código para modelo de cambio climático

Posted May 16, 2017 by Rizzi

Es una hoja de referencia con los bloques de código necesarios para el modelo de cambio climático. Se explica bloque por bloque qué función cumple cada estructura en cada pestaña de la programación con StarLogo NOVA.

Complex or Complicated?

Posted July 27, 2018 by turtle

Complex or Complicated uses a slide presentation to create a whole class game-show like activity that is used to engage students in argument from evidence and refine students' understanding of complex adaptive systems.

Papeles en el viento ("Papercatchers")

Posted May 17, 2017 by Rizzi

"Papeles en el viento" (Papercatchers) es una simulación participativa en la que los estudiantes aprenden sobre el crecimiento de la población y los límites al crecimiento. Los estudiantes desempeñan el papel de miembros de una población creciente, siguen reglas sencillas que rigen la supervivencia y la reproducción, y recopilan y grafican datos.

Alternative Intro to StarLogo Nova - Modeling Change Lesson 1

Posted July 3, 2017 by sgibbs

The first part of the Modeling Change Unit can be used as a fun stand-alone programming activity for students unfamiliar with StarLogo Nova. It guides students to build a model that use keyboard controls to change the two-dimensional location of agents (in section 1a) and change other traits including the third dimension (z), shape, color, and heading (in section 1b).

Modeling Change

Posted July 3, 2017 by sgibbs

This contributed curriculum physics unit introduces and builds models to explore concepts of independent and dependent change, constant and variable x and y change, gravity, and projectile motion. Each lesson contains detailed instructions on how to build each model, and links to base models and completed projects. Modeling Change Lesson 1 is also uploaded as an independent resource (since it can serve as an alternative introduction to StarLogo Nova).

Interview with Hal Scheintaub

Posted August 2, 2017 by ilee

Teachers with GUTS interviewed Hal Scheintaub and demo of StarLogo Nova models created by his students on August 2, 2017.

Kinesthetic Flower Turtles Activity

Posted August 3, 2017 by carl

This activity is an extension to the CS in Science Module 1, Lesson 2, between activity 1 and activity 2. It is a kinesthetic activity to show how the agents behave according to a certain program. It can replace the activity that is there or be used as an extension or add on to the listed activities.

Exploring the Wiggle Walk and Collisions via a Kinesthetic Activity

Posted August 4, 2017 by jhenderson

This activity teaches the Wiggle Walk blocks (random right by ___ degrees, random left by___ degrees), through a kinesthetic activity and explores when a programmer would want to code agents to move this way. It avoids the statical analysis of the random probabilities found in Module One, Lesson 4 Activity 1: Probability with Dice and Data and Colliding Turtles, while still addressing the end goals of the Module One Lesson 4.

Trailblazers

Posted July 27, 2018 by turtle

Trailblazers is a fun pencil and paper activity where students write simple instructions for another student to navigate a maze. The instructions are drawn on the maze as commands (if square is red, turn right, etc.) and then students exchange papers to navigate the maze following only the commands. This is a preliminary activity for the Bumper Turtles coding activity.

Emergence video

Posted July 27, 2018 by sgibbs

A portion of a PBS NOVA video discussing the concept of emergence (or complex adaptive systems) where patterns emerge in nature where agents follow simple rules.

Prisoner's Dilemma (Tit for Tat)

Posted March 30, 2017 by turtle

A participatory simulation where partners examine strategies of cooperation versus individual gain. Based on the game theory activity of Prisoner's Dilemma, this activity introduces students to the contrast between theories of "Tragedy of the Commons" (individuals maximizing their own gain will result in collapse of the resources) and classic economic theory (maximum individual gain will lead to greatest efficiency).

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