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Math Challenges in StarLogo TNG

Posted August 30, 2016 by turtle

This activity reviews the use of angles, heading, x, y, and z coordinates, and random ranges in StarLogo TNG. It corresponds to the coding challenges for StarLogo Nova (see related link). .

Sustainability for StarLogo Nova

Posted August 16, 2016 by turtle

In this unit students will learn about issues relating to becoming a sustainable community, including recycling materials and turning waste into energy. Important concepts include: feedback loops in systems and ideas relating to cooperation in society.

Middle school students will learn about sustainability concepts using videos and activities to map their community. Their computer models can build off of either of two base models: consumerism or wastewater.

Science of Friendship

Posted August 16, 2016 by turtle

Why do humans help some people and not others?  This Project GUTS unit explores this question and allows students to test their own assumptions. Using methods and data from anthropology, sociology and psychology and computer modeling in NetLogo, students investigate the role of cooperation in human interactions—and how cooperation plays a role in global issues such as resource management, health equity and climate change.

Opinion Dynamics with StarLogo TNG

Posted August 25, 2016 by turtle

Does Your Opinion Count? 
People form opinions on topics from current styles to political issues to product preferences, and often our opinions are based on information from others, rather than on our own experience. In this unit, we explore Opinion Dynamics as an aspect of human society that can be studied as a complex adaptive system. Here, agents representing humans can influence and be influenced by other agents both directly (one-on-one) and on a more global scale (advertising, etc).

Swords and Shields

Posted August 25, 2016 by turtle

Swords and Shields is an interactive simulation game which teaches students some of the basic ideas of complex adaptive systems. After playing, you can show the students a model of the game in StarLogo TNG or StarLogo Nova to discuss basic concepts of agent-based modeling. Try it, it's fun! See also the variation to this activity in Resources, and see the related activity of TryAngles.

Walk & Turn for StarLogo TNG

Posted August 25, 2016 by turtle

In this activity, students will participate in an activity called “Walk & Turn”, will see a computer model based on the same activity. Of particular interest is the interleaving of activity types; live off-line activities and computer simulations, and the juxtaposition of real and virtual worlds. Following the activity students will use the CAST to analyze the activity as a complex adaptive system. For this activity using StarLogo Nova, see CS in Science, Module 1.

Painted Turtles for StarLogo TNG

Posted August 30, 2016 by turtle

An fun introductory coding activity in StarLogo TNG using the random blocks, which demonstrates the power of parallel programming by simultaneously using many turtles to create patterns on the screen. For StarLogo Nova, see this activity in CS in Science, Module 1.

Bumper Turtles for StarLogo TNG

Posted August 30, 2016 by turtle

A coding activity to introduce students to conditional logic -- this version follows the "Pixelated Paths" activity and builds the model in Star Logo TNG. 

Traffic Patterns for StarLogo TNG

Posted November 24, 2016 by turtle

Why do traffic jams form?

Each year the number of paved miles grows by roughly 20,000 miles. When traffic gets too congested, traffic engineers must consider changes to existing roads or intersections. This unit engages students in interactive activities to explore pattern formation in complex systems, and in the use, modification, and creation of agent-based models to conduct experiments on simple virtual traffic systems, to study whether proposed road changes will the desired effect.

Alternate activities to introduce Project GUTS

Posted July 27, 2018 by turtle

Sometimes, teachers have a students who have already participated in Project GUTS introductory activities, and want to use something different, or want another activity to expand a lesson. Below are links to some alternate activities, both hands-on and on-line, for you to explore.

El Juego de la pesca (La Tragedia de los Comunes)

Posted March 29, 2017 by Rizzi

El Juego de la Pesca utiliza el concepto de Tragedia de los Comunes (Hardin, 1968) para trabajar sobre sustentabilidad. El jugador (pescador) tiene 10 días para atrapar tantos peces como pueda para alimentar a su familia. Cada día, el pescador puede elegir pescar uno, dos o tres peces, o no pescar ninguno. Hay otros dos pescadores que también tratan de capturar tantos peces como puedan. El lago en el que se pesca sólo puede soportar 20 peces (que es la capacidad de carga del lago).

Dengue outbreak simulation

Posted March 29, 2017 by Rizzi

This model simulates the transmission of the dengue virus in a neighborhood of four blocks during 180 (one hundred and eighty) days. The vector of the virus is the mosquito Aedes egyptii. The simulation shows a chart of the evolution of the outbreak (the change in the number of healthy people and infected people), another graph with the evolution of the mosquito population and some monitors that indicate the state of the mosquito population and how many people were infected.

Simulación de un brote de Dengue

Posted March 29, 2017 by Rizzi

Este modelo simula la transmisión del virus del dengue en un barrio de cuatro manzanas durante 180 días. El vector del virus es el mosquito Aedes egyptii. La simulación muestra un gráfico con la evolución del brote (el cambio en la cantidad de personas sanas y de personas infectadas), otro gráfico con la evolución de la población de mosquitos y unos monitores que indican el estado de la población de mosquitos y cuántas personas fueron infectadas.

Code Blocks for CS in Science Module 1: Intro to Computer Science & Simulation

Posted July 27, 2018 by sgibbs

Here are links to the Code Blocks for CS in Science Module 1, for StarLogo Nova 1.0 (Flash version), and the Code Blocks for CS in Science Module 1 for StarLogo Nova 2.0 (HTML5/JavaScript version). This is not the one-page Blocks and Drawers Guide for StarLogo Nova (those documents are linked below).

Guides, Common Forms, and Activity Sheets for CS in Science Modules

Posted July 27, 2018 by turtle

This 56-page pdf includes printable copies of the Student Activity Guides, Common Forms, Blocks Guides, CS Concepts, and Progress Monitors for Modules 1-4 of CS in Science. This version was created in 2015, for StarLogo Nova 1.0. If using StarLogo Nova 2.0, search for the Blocks guides attached to each module.

CS in Science: Module 1 Additional Resources

Posted July 27, 2018 by turtle

Ready to implement? Here are some additional resources and links to other Teachers with GUTS pages to help you with CS in Science, Module 1 (Introduction to Computer Modeling and Simulation). Some of the resources refer specifically to StarLogo Nova 1.0 (teacher videos) and others to StarLogo Nova 2.0 (link to models gallery). Check the relevant page for CS in Science Module 1 for the version of StarLogo Nova you are using.

Cookbook for Common Codes for StarLogo Nova 1.0 and StarLogo Nova 2.0

Posted July 27, 2018 by turtle

The links below include explanations and screen shots for common codes in both versions of StarLogo Nova, including setting up the world, creating and renaming breeds, using default traits and creating custom traits, random and wiggle walks, coordinates and using 3-D view, using keyboard controls, using widgets including sliders, data boxes, charts and line graphs, terrain color, using collisions, creating a stop code, and teaching agents to chase or run away from other agents.

Social Networks for StarLogo TNG

Posted August 16, 2016 by turtle

How are people connected?  Humans are inherently social and have relationships far more complex than the random encounters often seen in agent-based modeling. These relationships can vary in strength and meaning – we see social networks that range from kinship networks, friendship networks to contact networks used in the study of epidemiology. The primary goal of this unit is to engage students in simple interactive activities to explore social network concepts and to model those concepts.

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