## Dice and Data Activity for Virtual Instruction

Dice and Data Activity from Module 1 Lesson 4. Adapted for use in a synchronous instructional setting.

Dice and Data Activity from Module 1 Lesson 4. Adapted for use in a synchronous instructional setting.

The Trailblazers activity from Module 1 - Lesson 3 modified to be done in a synchronous virtual learning environment.

A slide deck of exercises to build CS and decoding skills

These exercises ask the learner to identify abstractions in the computer model as compared to a diagram or image of a natural phenomenon.

This is the cups activity by Thinkersmith (later part of Code.org)

Papercatchers is a participatory simulation in which students learn about population growth and limits to growth. Students play the role of members of a growing population, follow simple rules governing survival and reproduction, and collect and graph data.

Dice and data is a hands-on activity in which students learn about probability and how probability is used in modeling and simulation. Students first investigate single dice rolls and connect the results to randomness, then students investigate two die rolls and learn how the results of two-die rolls are used to mimic animal movement in a wiggle walk.

Teachers with GUTS interviewed Hal Scheintaub and demo of StarLogo Nova models created by his students on August 2, 2017.

A short video (1:27) on the computational science cycle, used in Project GUTS CS in Science (Modules 2-4).

¿Complejo o Complicado? utiliza una presentación de diapositivas para crear una actividad que se utiliza para involucrar a los estudiantes en argumentar basándose en evidencias y mejorar su comprensión sobre los sistemas adaptativos complejos.

"Papeles en el viento" (Papercatchers) es una simulación participativa en la que los estudiantes aprenden sobre el crecimiento de la población y los límites al crecimiento. Los estudiantes desempeñan el papel de miembros de una población creciente, siguen reglas sencillas que rigen la supervivencia y la reproducción, y recopilan y grafican datos.

Esta es la hoja de actividad para los estudiantes para "Dados y datos", una actividad de probabilidad. La probabilidad juega un rol importante en los modelos de sistemas complejos adaptativos. En esta actividad se programan agentes para imitar el movimiento de criaturas en el mundo real. También eventos aleatorios que ocurren cuando los agentes interactúen como por ejemplo contagiar una persona a otra.

As a virus spreads through a community, epidemiologists might study how far a disease has spread, how quickly it spreads and how infectious it can be as well a numerous other pieces of data in order to understand the disease and its potential impact on a community. In this activity, students will simulate the spread of a virus such as the flu. Students will work in pairs to accumulate data using graph paper, a data chart, and a die. Before starting, groups will need to decide on three variables.

An off-line activity to introduce students to concepts of randomness and how to program percent chance using a slider in StarLogo Nova.

A take on the classic board game Battleship, this paper and pencil activity is a fun way to help students understand the use of x and y coordinates in StarLogo Nova. After the activity, students can use the StarLogo Nova model to experiment with x and y locations in a game-like context.

Penny growth is a table-top hands-on activity in which students grow penny colonies based on simple rules. Through this activity and a corresponding computer model, students gain experience with modeling population growth, plotting data, and recognizing patterns. Different sized environments can be used to prompt a discussion of limits to growth fo the colonies.