## Dice and Data Activity for Virtual Instruction

Dice and Data Activity from Module 1 Lesson 4. Adapted for use in a synchronous instructional setting.

Dice and Data Activity from Module 1 Lesson 4. Adapted for use in a synchronous instructional setting.

The Trailblazers activity from Module 1 - Lesson 3 modified to be done in a synchronous virtual learning environment.

This activity uses the idea of the classic "battleship" game to review x and y coordinates in StarLogo Nova. Students do a pen and paper simulation of the game, and then use a base model in StarLogo Nova to review the coordinates.

Penny growth is a table-top hands-on activity in which students grow penny colonies based on simple rules. Through this activity and a corresponding computer model, students gain experience with modeling population growth, plotting data, and recognizing patterns. Different sized environments can be used to prompt a discussion of limits to growth fo the colonies.

This video was produced by Project GUTS and Code.org to introduce computational science.

This video introduces computational thinking. It was produced by Project GUTS with Code.org.

In this video, GUTS teachers talk about instilling dispositions and classroom culture that supports scientific inquiry and the development of computational thinking.

A take on the classic board game Battleship, this paper and pencil activity is a fun way to help students understand the use of x and y coordinates in StarLogo Nova. After the activity, students can use the StarLogo Nova model to experiment with x and y locations in a game-like context.

An off-line activity to introduce students to concepts of randomness and how to program percent chance using a slider in StarLogo Nova.

Esta es la hoja de actividad para los estudiantes para "Dados y datos", una actividad de probabilidad. La probabilidad juega un rol importante en los modelos de sistemas complejos adaptativos. En esta actividad se programan agentes para imitar el movimiento de criaturas en el mundo real. También eventos aleatorios que ocurren cuando los agentes interactúen como por ejemplo contagiar una persona a otra.

A short video (1:27) on the computational science cycle, used in Project GUTS CS in Science (Modules 2-4).

Teachers with GUTS interviewed Hal Scheintaub and demo of StarLogo Nova models created by his students on August 2, 2017.

Dice and data is a hands-on activity in which students learn about probability and how probability is used in modeling and simulation. Students first investigate single dice rolls and connect the results to randomness, then students investigate two die rolls and learn how the results of two-die rolls are used to mimic animal movement in a wiggle walk.

A short video showing "Silver Production from Silver Nitrate using a Copper Pipe" - used if wet lab activity not available for CS in Science Module 4 (Chemical Reactions)

Papercatchers is a participatory simulation in which students learn about population growth and limits to growth. Students play the role of members of a growing population, follow simple rules governing survival and reproduction, and collect and graph data.

Coding Challenge are a series of short challenges that focus on improving coding skills using StarLogo Nova. Each set of challenges focuses on a specific concept: degrees & heading, x & y coordinates and randomness, conditions including absolute value and percent chance, adding color to the terrain and repeat loops, using the z coordinate, and other computer science concepts (logic blocks, data collection),.

This is the cups activity by Thinkersmith (later part of Code.org)

These exercises ask the learner to identify abstractions in the computer model as compared to a diagram or image of a natural phenomenon.

A slide deck of exercises to build CS and decoding skills

This activity reviews the use of angles, heading, x, y, and z coordinates, and random ranges in StarLogo TNG. It corresponds to the coding challenges for StarLogo Nova (see related link). .