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Papercatchers

Posted July 27, 2018 by turtle

Papercatchers is a participatory simulation in which students learn about population growth and limits to growth. Students play the role of members of a growing population, follow simple rules governing survival and reproduction, and collect and graph data.

Maze

Posted August 3, 2017 by arodriguez

Students struggle understanding proportional relationships and scaling shapes. This module allows students to scale one shape and transfer it to 3 different environments. Students will create a game online (SL Nova) and program a Sphero (robot) while learning the math standards.

Computational Science video

Posted June 2, 2017 by sgibbs

A short video (1:27) on the computational science cycle, used in Project GUTS CS in Science (Modules 2-4).

Modeling Ecosystems in StarLogo Nova

Posted June 2, 2017 by sgibbs

This document gives background information and is a guide to CS in Science, Module 3 (Ecosystems) and building the rabbits and grass model.

Data and Data Analysis video

Posted July 3, 2017 by sgibbs

A very short video (0.36) introducing the concepts of data and data analysis from StarLogo Nova models.

Interview with Hal Scheintaub

Posted August 2, 2017 by ilee

Teachers with GUTS interviewed Hal Scheintaub and demo of StarLogo Nova models created by his students on August 2, 2017.

Kinesthetic Flower Turtles Activity

Posted August 3, 2017 by carl

This activity is an extension to the CS in Science Module 1, Lesson 2, between activity 1 and activity 2. It is a kinesthetic activity to show how the agents behave according to a certain program. It can replace the activity that is there or be used as an extension or add on to the listed activities.

Exploring the Wiggle Walk and Collisions via a Kinesthetic Activity

Posted August 4, 2017 by jhenderson

This activity teaches the Wiggle Walk blocks (random right by ___ degrees, random left by___ degrees), through a kinesthetic activity and explores when a programmer would want to code agents to move this way. It avoids the statical analysis of the random probabilities found in Module One, Lesson 4 Activity 1: Probability with Dice and Data and Colliding Turtles, while still addressing the end goals of the Module One Lesson 4.

What is a Complex Adaptive System?

Posted July 26, 2018 by sgibbs

A brief explanation of the characteristics of Complex Adaptive Systems, with a few examples of activities that demonstrate these characteristics.

Code Blocks for CS in Science Module 1: Intro to Computer Science & Simulation

Posted July 27, 2018 by sgibbs

Here are links to the Code Blocks for CS in Science Module 1, for StarLogo Nova 1.0 (Flash version), and the Code Blocks for CS in Science Module 1 for StarLogo Nova 2.0 (HTML5/JavaScript version). This is not the one-page Blocks and Drawers Guide for StarLogo Nova (those documents are linked below).

CS Concepts Guide

Posted July 27, 2018 by turtle

This is a guide to CS concepts in the order they are introduced in the CS in Science modules.

Complex or Complicated?

Posted July 27, 2018 by turtle

Complex or Complicated uses a slide presentation to create a whole class game-show like activity that is used to engage students in argument from evidence and refine students' understanding of complex adaptive systems.

Dice and Data (see also CS in Science, Module 1)

Posted July 27, 2018 by turtle

Dice and data is a hands-on activity in which students learn about probability and how probability is used in modeling and simulation. Students first investigate single dice rolls and connect the results to randomness, then students investigate two die rolls and learn how the results of two-die rolls are used to mimic animal movement in a wiggle walk.

¿Complejo o complicado?

Posted May 17, 2017 by Rizzi

¿Complejo o Complicado? utiliza una presentación de diapositivas para crear una actividad que se utiliza para involucrar a los estudiantes en argumentar basándose en evidencias y mejorar su comprensión sobre los sistemas adaptativos complejos.

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