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Skill Building Deck

Posted June 12, 2019 by ilee

A slide deck of exercises to build CS and decoding skills

Computer Science Advocacy Power Point

Posted April 3, 2017 by turtle

A slide presentation created by Hadi Partovi, founder of Code.org, on the importance of Computer Science teaching in schools.

Exploring the Wiggle Walk and Collisions via a Kinesthetic Activity

Posted August 4, 2017 by jhenderson

This activity teaches the Wiggle Walk blocks (random right by ___ degrees, random left by___ degrees), through a kinesthetic activity and explores when a programmer would want to code agents to move this way. It avoids the statical analysis of the random probabilities found in Module One, Lesson 4 Activity 1: Probability with Dice and Data and Colliding Turtles, while still addressing the end goals of the Module One Lesson 4.

Block-based agent-based modeling tool based on Scratch

Posted September 25, 2017 by Rizzi

Cellular is an agent-based modeling tool that uses a Scratch-like interface and allows teachers and students to create models and simulations in a very easy way. This makes this tool suitable to introduce ABM into the Primary level but also in Middle & High School taking advantage of previous students experience with Scratch. Cellular is based on Snap wich it's also based on Scratch. And you can also work off-line!!

Teaching Equity Resources

Posted June 4, 2018 by sgibbs

Here are links to the resources used in CS in Science workshops to discuss equity in computer science.

Debugging Challenges for StarLogo Nova

Posted July 27, 2018 by turtle

These challenges ask students to identify and correct common coding errors within StarLogo Nova programs. The first challenge is generic, all others relate to the content area module from CS in Science. Students like to solve the problems and fix the code, and learn about debugging skills while engaging further with content area modules. It is also a good review for instructions/facilitators before building code with students.

Coding Challenges

Posted July 27, 2018 by turtle

Coding Challenge are a series of short challenges that focus on improving coding skills using StarLogo Nova. Each set of challenges focuses on a specific concept: degrees & heading, x & y coordinates and randomness, conditions including absolute value and percent chance, adding color to the terrain and repeat loops, using the z coordinate, and other computer science concepts (logic blocks, data collection),.

Walk & Turn for StarLogo Nova

Posted July 27, 2018 by turtle

This is the CS in Science, Module 1, Activity 1 activity. Students participate in an activity acting as agents, then view a computer model, to introduce concepts of computer science and complex adaptive systems.

Locating the Epicenter of an Earthquake Lesson

Posted February 28, 2020 by wellina

Identify the location of an earthquake epicenter using a travel time graph and three seismograph tracings. The epicenter is the point on Earth's surface directly above an earthquake. Seismic stations detect earthquakes by the tracings made on seismographs. Tracings made at three separate seismic stations are needed to locate an earthquake epicenter.

Daisy world

Posted April 3, 2017 by turtle

A model demonstrating the albedo effect of black or white surfaces. Use as a part of the Climate Change and Agriculture Project GUTS Curricular Unit, or as a stand-alone model, activity, and video.

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