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El Juego de la pesca (La Tragedia de los Comunes)

Posted March 29, 2017 by Rizzi

El Juego de la Pesca utiliza el concepto de Tragedia de los Comunes (Hardin, 1968) para trabajar sobre sustentabilidad. El jugador (pescador) tiene 10 días para atrapar tantos peces como pueda para alimentar a su familia. Cada día, el pescador puede elegir pescar uno, dos o tres peces, o no pescar ninguno. Hay otros dos pescadores que también tratan de capturar tantos peces como puedan. El lago en el que se pesca sólo puede soportar 20 peces (que es la capacidad de carga del lago).

Rock Paper Scissors

Posted August 30, 2016 by turtle

The classic game of Rock Paper Scissors is known to all students. This common experience can then be used to encourage students to think about Complex Adaptive Systems in terms of unpredictability, which comes from the simple rules of agents. The off-line activity gives students a set of rules that will then be programmed into their computer model using Boolean logic and collisions.

Swords and Shields

Posted August 25, 2016 by turtle

Swords and Shields is an interactive simulation game which teaches students some of the basic ideas of complex adaptive systems. After playing, you can show the students a model of the game in StarLogo TNG or StarLogo Nova to discuss basic concepts of agent-based modeling. Try it, it's fun! See also the variation to this activity in Resources, and see the related activity of TryAngles.

Lightbot and StarLogo NOVA

Posted August 25, 2016 by turtle

This on-line activity asks students to complete the first 8 exercises of the popular "Lightbot" program within the Hour of Code activities. Then, students try to recreate a similar program in StarLogo Nova, where an unfamiliar user could use keyboard controls, widgets, or procedures to get the robot to follow a pattern. It practices several computing skills (procedures, loops) and conveys the idea that games students see and play on-line have been created and coded by someone.

Science of Friendship

Posted August 16, 2016 by turtle

Why do humans help some people and not others?  This Project GUTS unit explores this question and allows students to test their own assumptions. Using methods and data from anthropology, sociology and psychology and computer modeling in NetLogo, students investigate the role of cooperation in human interactions—and how cooperation plays a role in global issues such as resource management, health equity and climate change.

Social Networks for StarLogo TNG

Posted August 16, 2016 by turtle

How are people connected?  Humans are inherently social and have relationships far more complex than the random encounters often seen in agent-based modeling. These relationships can vary in strength and meaning – we see social networks that range from kinship networks, friendship networks to contact networks used in the study of epidemiology. The primary goal of this unit is to engage students in simple interactive activities to explore social network concepts and to model those concepts.

Opinion Dynamics for StarLogo Nova

Posted July 29, 2016 by turtle

This unit explores Opinion Dynamics as an aspect of human society that can be studied as a complex adaptive system. In modeling opinion formation and dynamics, agents representing humans can influence and be influenced by other agents locally through one-on-one interactions. It could be modified to model global influences (like media).

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