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Module 2 Lesson 1 - Introduction to Water as a Shared Resource

Posted November 21, 2019 by wellina

In this lesson students will engage in discussion about water resources and group decision making, stimulated by a video and a participatory simulation that serve to highlight group decision-making dynamics. The video will serve to get students thinking about water resources and the difficulties some people their age face in obtaining safe drinking water. The two activities will provide background on how communities make decisions, especially when dealing with a shared resource like water.

Module 1 Lesson 6 - Adding Instrumentation to your Model and Running Experiments

Posted November 21, 2019 by wellina

In this lesson students will add instrumentation to their model so they can collect quantitative data on the spread of disease. Students will use this model to run experiments to determine if disease will spread throughout a
virtual population under different initial conditions and different scenarios.

Module 1 Lesson 5 - Modeling the Spread of Disease

Posted November 17, 2019 by wellina

In this lesson students will convert their Colliding Turtles model into a simple Epidemic model by adding slider widgets for transmission rate and recovery rate. The Contagion model represents a very simplified version of an epidemic or spread of a disease. Two variables will be created: transmission rate and recovery rate. Students will later use this model to run experiments to determine if disease will spread throughout a virtual population in different scenarios.

Module 1 Lesson 4 - Probability with Dice and Data and Colliding Turtles

Posted November 17, 2019 by wellina

In this lesson students will participate in two activities. In the first activity, students will learn about probability, how it is implemented in StarLogo Nova, and use probability to implement chance behavior in agent movement. In the second activity, students will create a Colliding Turtles project in which turtles react to other turtles upon collision. The wrap-up discussion covers what probability is used for in computer modeling and simulation.

Module 1 Lesson 3 - Conditionals with Trailblazer and Bumper Turtles

Posted November 17, 2019 by wellina

In this lesson students will participate in two activities. In the first they will
learn about conditionals, logic, and Boolean expressions as they guide an
agent through a puzzle. They also consider the best path / solution and the degree of universality of their solution. In the second activity, students will learn a few simple commands and then starting with a basic project, implement a Bumper Turtles program in which agents respond to their environment.

Module 1 Lesson 2 - Introduction to StarLogo Nova and Building Flower Turtles

Posted November 3, 2019 by wellina

In this lesson students will participate in two activities. The first activity is a guided introduction to the StarLogo Nova simulation environment. In the second activity, students will learn a few simple commands and then create their first computer program. Students will progress from single turtle explorations to instructing many turtles to follow their commands in parallel.

CS in Science Module 2: Water Resources slide presentation

Posted July 27, 2018 by sgibbs

These slide presentations are for CS in Science Module 2: Water Resources. Please be sure to use the relevant link below, for either StarLogo Nova 1.0 (flash version) or StarLogo Nova 2.0. Also, note there is a different presentation for CS in Science Module 2: Climate Change. Teachers can download and modify these slides for classroom use.

CS in Science Module 4: Chemistry slide presentation

Posted July 27, 2018 by sgibbs

These are slide presentationsfor CS in Science Module 4: Chemical Reactions. Teachers can download and modify this presentation for classroom use. Be sure to select the correct link below, for StarLogo Nova 1.0 (flash version) or StarLogo Nova 2.0 (HTML5/JavaScript version).

CS in Science Module 3: Ecosystems slide presentation

Posted July 27, 2018 by sgibbs

These are slide presentations for CS in Science Module 3: Ecosystems. Teachers can download and modify these slides for classroom use. Be sure to select the desired link below, for StarLogo Nova 1.0 (flash version) or StarLogo Nova 2.0 (HTML5/JavaScript version).

CS in Science: Module 1: Intro and Epidemiology slide presentation

Posted July 27, 2018 by sgibbs

A slide presentation for CS in Science Module 1. Teachers can download and modify this for classroom use. Be sure to click on the desired link below, as different versions of the slide presentations correspond to StarLogo Nova 1.0 (flash version) and StarLogo Nova 2.0 (HTML5/JavaScript version).

Slides for 5 day workshop

Posted February 17, 2018 by sgibbs

These generic slides for a 5-day CS in Science workshop have been updated for StarLogo Nova 2.0

Slides for 3 day workshop

Posted February 17, 2018 by sgibbs

These are generic slides we've used for 3 day workshops. They have been updated to show the correct screen shots of StarLogo Nova 2.0.

Simulación de un brote de Dengue

Posted March 29, 2017 by Rizzi

Este modelo simula la transmisión del virus del dengue en un barrio de cuatro manzanas durante 180 días. El vector del virus es el mosquito Aedes egyptii. La simulación muestra un gráfico con la evolución del brote (el cambio en la cantidad de personas sanas y de personas infectadas), otro gráfico con la evolución de la población de mosquitos y unos monitores que indican el estado de la población de mosquitos y cuántas personas fueron infectadas.

Dengue outbreak simulation

Posted March 29, 2017 by Rizzi

This model simulates the transmission of the dengue virus in a neighborhood of four blocks during 180 (one hundred and eighty) days. The vector of the virus is the mosquito Aedes egyptii. The simulation shows a chart of the evolution of the outbreak (the change in the number of healthy people and infected people), another graph with the evolution of the mosquito population and some monitors that indicate the state of the mosquito population and how many people were infected.

El Juego de la pesca (La Tragedia de los Comunes)

Posted March 29, 2017 by Rizzi

El Juego de la Pesca utiliza el concepto de Tragedia de los Comunes (Hardin, 1968) para trabajar sobre sustentabilidad. El jugador (pescador) tiene 10 días para atrapar tantos peces como pueda para alimentar a su familia. Cada día, el pescador puede elegir pescar uno, dos o tres peces, o no pescar ninguno. Hay otros dos pescadores que también tratan de capturar tantos peces como puedan. El lago en el que se pesca sólo puede soportar 20 peces (que es la capacidad de carga del lago).

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