This is a fantastic article about how Computer Science education is embraced and supported in the small town of Melrose, NM. It highlights the work of Alan Dougherty (science teacher, and bus driver for the district) as he leads student teams to compete in the Supercomputing Challenge. Alan was a participant in the NM-CSforAll PD program and a past participant in Project GUTS PDs offered in concert with the Supercomputing Challenge.
In this article, Peter Denning recounts the origin of computational science, a meld of computer science and science. He states "scientists who used computers found themselves routinely designing new ways to advance science. They became computational designers as well as experimenters and theoreticians" and "computational thinking emerged from within scientific fields—it was not imported from computer science.
Project GUTS partnered with CSNYC to offer a 3 day professional development workshop at Microsoft Times Square in NYC on August 28-30, 2017. This workshop, facilitated by Su Gibbs, Paige Prescott and Irene Lee, prepared NYC teachers to integrate the CS in Science curricular modules into regular school day science classes.
This Education Week blog article describes a dearth of curricula that are aligned to the NGSS standards. Notably, it points out the need for PD side by side with new curricula, "Previous efforts to produce science materials for teachers often yielded great results— but neglected professional development. The developers of new curricula need to see these as intertwined, rather than separate, Short said, with supports built in so teachers feel safe trying out new things."
Project GUTS was highlighted in a new article on Computational Thinking in Teacher Education. The authors, Aman Yadav, Chris Stephenson, and Hai Hong, state "One example of embedding computational thinking in science classrooms is Project GUTS (Growing Up Thinking Scientifically), which highlights what computational thinking looks like for students using three domains: modeling and simulation, robotics, and game design.