In this article, Peter Denning recounts the origin of computational science, a meld of computer science and science. He states "scientists who used computers found themselves routinely designing new ways to advance science. They became computational designers as well as experimenters and theoreticians" and "computational thinking emerged from within scientific fields—it was not imported from computer science.
Project GUTS, in collaboration with the MIT AppInventor team and University of Massachusetts Lowell, have developed a Data Science activity for this year's Hour of Code. It's geared towards students in 6th grade and older and features crowd-sourced data collection through the Pop Culture app (on an Android phone) and data analysis in
Peter Denning weighs in on the current state of Computational Thinking. He attempts to answer three questions: What is Computational Thinking? How do we measure students' computational abilities? and Is computational thinking good for everyone? This is a good read and thoughtful presentation of the topic.
We have opened a new Marketplace where teachers, school districts, and other Project GUTS PD providers can purchase our printed CS in Science curriculum binders and StarLogo Nova block cards on demand. We are using Mimeo as the provider as we have found their print on demand service to be exemplary. Mimeo can work with districts and schools to set up invoicing via PO or can accept payment directly using a credit card.
Project GUTS was highlighted in a new article on Computational Thinking in Teacher Education. The authors, Aman Yadav, Chris Stephenson, and Hai Hong, state "One example of embedding computational thinking in science classrooms is Project GUTS (Growing Up Thinking Scientifically), which highlights what computational thinking looks like for students using three domains: modeling and simulation, robotics, and game design.