TrailBlazer Board Game Tester This is NetLogo model to test the solutions when participants paint the board.
Application of the Occupational Analysis of Computational Thinking-Enabled STEM Professionals as a Program Assessment Tool (2012) Journal of Computational Science Education (2012)
Developing a framework for computational thinking from a disciplinary perspective (2018) Proceedings of the International Conference on Computational Thinking Education 2018. Hong Kong: The Education University of Hong Kong.
Developing and Using Models - NGSS Science and Engineering Practices A K-12 progression of the NGSS Science and Engineering Practice of Developing and Using Models. Performance Expectations that make use of this Science and Engineering Practice - https://ngss.nsta.org/Practices.aspx?id=2
Investigating Fairness in Machine Learning Applications This is a mini-AI curriculum developed for a CSTA conference workshop.
Neural Network Game This is a presentation / activity presented at AAAI/AI4k12 2019 on teaching about neural networks through a participatory simulation.
ModelBEST Module 1 - Introduction to Modeling and Simulation The 1st module from Model BEST. Intended for 4th and 5th grade.
Experimental Design for Virtual Instruction A Google Sheet to use for conducting the Experimental Design activity in a remote learning classroom.c
ModelBEST Module 2 - Catching Butterflies The 2nd module from Model BEST. Intended for 4th and 5th grade.
ModelBEST Module 3 - Predator/Prey – Survival Behaviors The 3rd module from Model BEST. Intended for 4th and 5th grade.
Computational Thinking for Youth in Action (2011) This is an early paper of Computational Thinking that has a lot of traction. It's where we first describe the Use-Modify-Create trajectory.