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Code.org and SLNova Computer Science Concepts

Posted May 13, 2017 by kristico

This is a 4 week unit for a Computer Technology class in a middle school. Students are introduced to computer science concepts through lessons in Code.org's Course 3. Students then apply those concepts in SLNova projects.

Sugar Transport Activity

Posted April 17, 2017 by turtle

Have you ever drank a can of soda and suddenly felt more energetic? In this Biograph Virtual Lab, you will use a simulation to explore how the glucose molecules from the soda move from the lumen of your small intestine, across the membranes of your epithelial cells, and into your bloodstream. (Ultimately, the glucose in your bloodstream will move into your body’s cells).

Gene Regulation and Protein Synthesis

Posted April 17, 2017 by turtle

Every cell in your body has a full set of genes, or ‘recipes,’ to build many different kinds of proteins (including enzymes). What causes a gene to go from its normal ‘turned off’ state (when it IS NOT building proteins) to its ‘turned on’ state (when it IS building proteins)?  To answer this question, we will zoom in and take a closer look at a gene and its environment to see how and why a specific protein is made.  

Enzymes: Chew on This!

Posted April 17, 2017 by turtle

Carbohydrates in food are an important source of energy for the body. When you eat starch, it must be broken down into simple sugars before your body can use it for energy. In this Biograph Virtual Lab you will use a simulation to explore the breaking down of starch into sugar. The simulation will enable you to compare and contrast the conversion of starch to sugar both with and without enzymes. This will help you understand the role of enzymes in digestion.

Evolution Curriculum from BioGraph

Posted April 17, 2017 by turtle

Evolution is a change in genetic information in a population that is observed over many generations, due to the random chance survival and reproduction of particular individuals. In this BioGraph Virtual Lab, you will observe how a population of fish in a pond changes over time. By the end of this activity, you will understand how random factors (genetic drift) and non-random factors (natural selection) contribute to evolution.

Pond Ecosystem Biograph project

Posted April 12, 2017 by turtle

Ecosystems are made up of interacting, interdependent parts, which are always interacting with and changing each other. Healthy ecosystems are long-lasting. In a long-lasting ecosystem the number of plants and animals may increase and decrease over time, but there are always enough individuals to reproduce and establish the next generation. In this Biograph Virtual Lab your challenge is to build a model of a long-lasting, healthy pond ecosystem using Toolblox programming blocks.

Rubric ideas for assessing computer models

Posted April 5, 2017 by turtle

In December 2015, Code.org teachers were asked for their ideas on 4 important criteria to include in any rubric used to assess computer models. Here are their ideas, in a forum discussion.

Simulación de un brote de Dengue

Posted March 29, 2017 by Rizzi

Este modelo simula la transmisión del virus del dengue en un barrio de cuatro manzanas durante 180 días. El vector del virus es el mosquito Aedes egyptii. La simulación muestra un gráfico con la evolución del brote (el cambio en la cantidad de personas sanas y de personas infectadas), otro gráfico con la evolución de la población de mosquitos y unos monitores que indican el estado de la población de mosquitos y cuántas personas fueron infectadas.

Dengue outbreak simulation

Posted March 29, 2017 by Rizzi

This model simulates the transmission of the dengue virus in a neighborhood of four blocks during 180 (one hundred and eighty) days. The vector of the virus is the mosquito Aedes egyptii. The simulation shows a chart of the evolution of the outbreak (the change in the number of healthy people and infected people), another graph with the evolution of the mosquito population and some monitors that indicate the state of the mosquito population and how many people were infected.

El Juego de la pesca (La Tragedia de los Comunes)

Posted March 29, 2017 by Rizzi

El Juego de la Pesca utiliza el concepto de Tragedia de los Comunes (Hardin, 1968) para trabajar sobre sustentabilidad. El jugador (pescador) tiene 10 días para atrapar tantos peces como pueda para alimentar a su familia. Cada día, el pescador puede elegir pescar uno, dos o tres peces, o no pescar ninguno. Hay otros dos pescadores que también tratan de capturar tantos peces como puedan. El lago en el que se pesca sólo puede soportar 20 peces (que es la capacidad de carga del lago).

Project GUTS MOOC

Posted December 7, 2016 by turtle

Project GUTS presented the CS in Science curriculum modules in a Massive Open Online Course (MOOC). The links below will allow you access to the original MOOC site, to see not only the written curriculum but also screencasts of building the related StarLogo Nova models and other background information for teachers and facilitators. The MOOC was also translated in Spanish (see link below).

For the 2017 course, please go to guts-2017.appspot.com

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