A video (7:54) for teachers and facilitators with helpful techniques on facilitating design-and-build activities in ways then encourage students to become self-sufficient problem solvers.
A coding activity to introduce students to conditional logic -- this version follows the "Pixelated Paths" activity and builds the model in Star Logo TNG.
This activity reviews the use of angles, heading, x, y, and z coordinates, and random ranges in StarLogo TNG. It corresponds to the coding challenges for StarLogo Nova (see related link). .
In this video, GUTS teachers talk about instilling dispositions and classroom culture that supports scientific inquiry and the development of computational thinking.
A model demonstrating the albedo effect of black or white surfaces. Use as a part of the Climate Change and Agriculture Project GUTS Curricular Unit, or as a stand-alone model, activity, and video.
Understanding by Design (UbD) curriculum offers a 3-stage “backward design” framework for developing units of study. The same process guides larger-scale curriculum development for courses and
programs (macro level). The UbD curriculum structure for building a coherent curriculum spirals around “big ideas,” essential questions, and core assessments.
This is a 4 week unit for a Computer Technology class in a middle school. Students are introduced to computer science concepts through lessons in Code.org's Course 3. Students then apply those concepts in SLNova projects.
The classic game of Rock Paper Scissors is known to all students. This common experience can then be used to encourage students to think about Complex Adaptive Systems in terms of unpredictability, which comes from the simple rules of agents. The off-line activity gives students a set of rules that will then be programmed into their computer model using Boolean logic and collisions.