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Guía de conceptos de ciencias de la computación

Posted May 16, 2017 by Rizzi

Se trata de una guía que describe varios conceptos de ciencias de la computación agrupados por categorías como eventos, instrucciones y programas, iteraciones, etc.
Explica y ejemplifica diferentes conceptos como por ejemplo: ¿Qué es un bucle o loop?

Libro de recetas de StarLogo NOVA

Posted March 27, 2017 by Rizzi

Este documento incluye explicaciones y capturas de pantalla para los códigos comunes en StarLogo Nova, incluyendo la creación del mundo, la creación y el cambio de nombre de razas, el uso de rasgos por defecto y la creación de rasgos personalizados, movimientos aleatorios, coordenadas y el uso de la vista 3D, cajas de datos y gráficos de línea, el color del terreno, el uso de colisiones, la creación de un código para detener la ejecución, y cómo perseguir o huir de otros agentes.

Decoding a model

Posted September 1, 2016 by turtle

Decoding a model is an on computer activity in which students are challenged to decode a model.

Peanut Butter & Jelly Robot

Posted September 1, 2016 by turtle

This activity introduces students to several computer science concepts, to the necessity for thoroughness while programming, and to the often strange results of literalism. The overarching theme is that computers do what they are told and nothing more. The ability to read between the lines and determine what was meant rather than what was said is a skill computers lack. Additionally, students are introduced to the concept of debugging.

Project GUTS MOOC

Posted December 7, 2016 by turtle

Project GUTS presented the CS in Science curriculum modules in a Massive Open Online Course (MOOC). The links below will allow you access to the original MOOC site, to see not only the written curriculum but also screencasts of building the related StarLogo Nova models and other background information for teachers and facilitators. The MOOC was also translated in Spanish (see link below).

For the 2017 course, please go to guts-2017.appspot.com

Formulario de diseño experimental

Posted March 27, 2017 by Rizzi

Una copia imprimible del formulario de diseño experimental, utilizada en los Módulos Científicos de Project GUTS, para que los estudiantes planifiquen un experimento, incluyendo la identificación de variables, la planificación de la recopilación y el análisis de datos y la interpretación. Traducción del original en Inglés.

Guía de referencia de bloques de StarLogo NOVA

Posted May 16, 2017 by Rizzi

Se trata de una guía que describe los bloques de comandos más comunes utilizados en StarLogo NOVA en el curso MOOC de Project GUTS en español. Están agrupados según el módulo en que se utilizan.

Pioneros (Trailblazers)

Posted March 28, 2017 by Rizzi

Pioneros (Trailblazers) es una actividad divertida con lápiz y papel donde los estudiantes escriben instrucciones sencillas para que otro estudiante navegue por un laberinto. Las instrucciones se dibujan en el laberinto como comandos (si el cuadrado es rojo, gire a la derecha, etc.) y luego los estudiantes intercambian papeles para navegar por el laberinto siguiendo solamente los comandos. Esta es una actividad preliminar para la actividad de codificación de las tortugas chocadoras.

Battle of the Agents

Posted March 29, 2017 by turtle

A take on the classic board game Battleship, this paper and pencil activity is a fun way to help students understand the use of x and y coordinates in StarLogo Nova. After the activity, students can use the StarLogo Nova model to experiment with x and y locations in a game-like context.

What are the chances?

Posted March 30, 2017 by turtle

An off-line activity to introduce students to concepts of randomness and how to program percent chance using a slider in StarLogo Nova.

Daisy world

Posted April 3, 2017 by turtle

A model demonstrating the albedo effect of black or white surfaces. Use as a part of the Climate Change and Agriculture Project GUTS Curricular Unit, or as a stand-alone model, activity, and video.

Scavenger Hunt for Teachers

Posted April 3, 2017 by turtle

This scavenger hunt asks teachers to locate various Project GUTS resources. A fun tool to increase familiarity with Project GUTS and what's available.

BCSC 5e Instructional Model

Posted April 5, 2017 by turtle

BSCS (Biological Sciences Curriculum Study) paper explaining the 5e instructional model. The model describes a teaching sequence that can be used for entire programs, specific units, and individual lessons. The BSCS 5E Instructional Model plays a significant role in the curriculum development process as well as the enactment of curricular materials in science classrooms.

Feedback loops

Posted May 15, 2017 by sgibbs

This document provides background information on feedback loops in complex adaptive systems.

Why Model?

Posted May 15, 2017 by sgibbs

A paper describing the author's reasons why modeling is essential to science.

Penny Growth

Posted August 31, 2016 by turtle

Penny growth is a table-top hands-on activity in which students grow penny colonies based on simple rules. Through this activity and a corresponding computer model, students gain experience with modeling population growth, plotting data, and recognizing patterns. Different sized environments can be used to prompt a discussion of limits to growth fo the colonies.

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