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Defensive Programming Practices

Posted May 26, 2018 by sgibbs

A brief guide for teachers and facilitators to help students develop programming practices to keep them out of trouble.

Bloques de código para modelo de cambio climático

Posted May 16, 2017 by Rizzi

Es una hoja de referencia con los bloques de código necesarios para el modelo de cambio climático. Se explica bloque por bloque qué función cumple cada estructura en cada pestaña de la programación con StarLogo NOVA.

Ficha de diseño de un modelo

Posted May 16, 2017 by Rizzi

Es una guía con preguntas que deben contestarse cuando se diseña un modelo de simulación basado en agentes.

¿Complejo o complicado?

Posted May 17, 2017 by Rizzi

¿Complejo o Complicado? utiliza una presentación de diapositivas para crear una actividad que se utiliza para involucrar a los estudiantes en argumentar basándose en evidencias y mejorar su comprensión sobre los sistemas adaptativos complejos.

Computational Science video

Posted June 2, 2017 by sgibbs

A short video (1:27) on the computational science cycle, used in Project GUTS CS in Science (Modules 2-4).

The Giraffe and the Platypus

Posted June 12, 2017 by sgibbs

This is an activity that allows teachers in a workshop to experience and explore the equity issue involved in differences in background knowledge of students.

Data and Data Analysis video

Posted July 3, 2017 by sgibbs

A very short video (0.36) introducing the concepts of data and data analysis from StarLogo Nova models.

Kinesthetic Flower Turtles Activity

Posted August 3, 2017 by carl

This activity is an extension to the CS in Science Module 1, Lesson 2, between activity 1 and activity 2. It is a kinesthetic activity to show how the agents behave according to a certain program. It can replace the activity that is there or be used as an extension or add on to the listed activities.

Exploring the Wiggle Walk and Collisions via a Kinesthetic Activity

Posted August 4, 2017 by jhenderson

This activity teaches the Wiggle Walk blocks (random right by ___ degrees, random left by___ degrees), through a kinesthetic activity and explores when a programmer would want to code agents to move this way. It avoids the statical analysis of the random probabilities found in Module One, Lesson 4 Activity 1: Probability with Dice and Data and Colliding Turtles, while still addressing the end goals of the Module One Lesson 4.

Debugging Guide

Posted May 26, 2018 by sgibbs

A short guide for identifying and fixing common bugs in StarLogo Nova 2.0.

Troubleshooting Guide

Posted May 26, 2018 by sgibbs

A brief guide to Troubleshooting for teachers and facilitators -- how to get StarLogo Nova to work correctly.

Guía de observación de un modelo basado en agentes

Posted May 16, 2017 by Rizzi

Se trata de una guía para poder observar un modelo basado en agentes y reconocer sus diferentes partes, como por ejemplo las abstracciones (quiénes son los agentes, cuál es el entorno, cuáles son las interacciones); la automatización; los supuestos y el análisis.

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