Making Sense of Models (home page) This is a landing page for all 6th grade Making Sense of Models (MSM) units.
Application of the Occupational Analysis of Computational Thinking-Enabled STEM Professionals as a Program Assessment Tool (2012) Journal of Computational Science Education (2012)
Scientific Practices Form A printable copy of the Scientific Practices Form used throughout CS in Science Modules.
Project Design Form A printable copy of the Project Design Form, used in Project GUTS CS in Science Modules.
Experimental Design Form A printable copy of the experimental design form, used in Project GUTS CS in Science Modules, for students to plan an experiment, including identifying variables, planning data collection and analysis, and interpretation.
My Robotic Friends (cups activity) This is the cups activity by Thinkersmith (later part of Code.org)
What's Represented? These exercises ask the learner to identify abstractions in the computer model as compared to a diagram or image of a natural phenomenon.
Computational Thinking for Youth in Action (2011) This is an early paper of Computational Thinking that has a lot of traction. It's where we first describe the Use-Modify-Create trajectory.
Experimental Design for Virtual Instruction A Google Sheet to use for conducting the Experimental Design activity in a remote learning classroom.c
Developing a framework for computational thinking from a disciplinary perspective (2018) Proceedings of the International Conference on Computational Thinking Education 2018. Hong Kong: The Education University of Hong Kong.
Investigating Fairness in Machine Learning Applications This is a mini-AI curriculum developed for a CSTA conference workshop.
Neural Network Game This is a presentation / activity presented at AAAI/AI4k12 2019 on teaching about neural networks through a participatory simulation.
Trailblazers Activity for Virtual Instruction The Trailblazers activity from Module 1 - Lesson 3 modified to be done in a synchronous virtual learning environment.
Dice and Data Activity for Virtual Instruction Dice and Data Activity from Module 1 Lesson 4. Adapted for use in a synchronous instructional setting.