Suggestions on best practices for teaching Project GUTS lessons, by acting as a facilitator to student learning, rather than a lecturer on your known content.
These guides are aimed at helping teachers or workshop facilitators help their students or participants be independent learners while working with computer models. They are a work in progress - final versions will be uploaded soon. Please feel free to point out any corrections or additions in a discussion thread -- Thanks!
A portion of a PBS NOVA video discussing the concept of emergence (or complex adaptive systems) where patterns emerge in nature where agents follow simple rules.
This slide presentation can be used for CS in Science Module 5: Greenhouse Gases. Teachers can download and modify this presentation for classroom use. Also note that this presentation was specifically developed for use in a module exploring climate change and water, but the first several slides include good general information.
Dice and data is a hands-on activity in which students learn about probability and how probability is used in modeling and simulation. Students first investigate single dice rolls and connect the results to randomness, then students investigate two die rolls and learn how the results of two-die rolls are used to mimic animal movement in a wiggle walk.
A printable copy of the experimental design form, used in Project GUTS CS in Science Modules, for students to plan an experiment, including identifying variables, planning data collection and analysis, and interpretation.
A short video showing "Silver Production from Silver Nitrate using a Copper Pipe" - used if wet lab activity not available for CS in Science Module 4 (Chemical Reactions)
Papercatchers is a participatory simulation in which students learn about population growth and limits to growth. Students play the role of members of a growing population, follow simple rules governing survival and reproduction, and collect and graph data.