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Dengue outbreak simulation

Posted March 29, 2017 by Rizzi

This model simulates the transmission of the dengue virus in a neighborhood of four blocks during 180 (one hundred and eighty) days. The vector of the virus is the mosquito Aedes egyptii. The simulation shows a chart of the evolution of the outbreak (the change in the number of healthy people and infected people), another graph with the evolution of the mosquito population and some monitors that indicate the state of the mosquito population and how many people were infected.

Simulación de un brote de Dengue

Posted March 29, 2017 by Rizzi

Este modelo simula la transmisión del virus del dengue en un barrio de cuatro manzanas durante 180 días. El vector del virus es el mosquito Aedes egyptii. La simulación muestra un gráfico con la evolución del brote (el cambio en la cantidad de personas sanas y de personas infectadas), otro gráfico con la evolución de la población de mosquitos y unos monitores que indican el estado de la población de mosquitos y cuántas personas fueron infectadas.

Understanding by Design

Posted April 5, 2017 by turtle

Understanding by Design (UbD) curriculum offers a 3-stage “backward design” framework for developing units of study. The same process guides larger-scale curriculum development for courses and
programs (macro level). The UbD curriculum structure for building a coherent curriculum spirals around “big ideas,” essential questions, and core assessments.

BCSC 5e Instructional Model

Posted April 5, 2017 by turtle

BSCS (Biological Sciences Curriculum Study) paper explaining the 5e instructional model. The model describes a teaching sequence that can be used for entire programs, specific units, and individual lessons. The BSCS 5E Instructional Model plays a significant role in the curriculum development process as well as the enactment of curricular materials in science classrooms.

Rubric ideas for assessing computer models

Posted April 5, 2017 by turtle

In December 2015, Code.org teachers were asked for their ideas on 4 important criteria to include in any rubric used to assess computer models. Here are their ideas, in a forum discussion.

Why Model?

Posted May 15, 2017 by sgibbs

A paper describing the author's reasons why modeling is essential to science.

The Giraffe and the Platypus

Posted June 12, 2017 by sgibbs

This is an activity that allows teachers in a workshop to experience and explore the equity issue involved in differences in background knowledge of students.

Kinesthetic Flower Turtles Activity

Posted August 3, 2017 by carl

This activity is an extension to the CS in Science Module 1, Lesson 2, between activity 1 and activity 2. It is a kinesthetic activity to show how the agents behave according to a certain program. It can replace the activity that is there or be used as an extension or add on to the listed activities.

Exploring the Wiggle Walk and Collisions via a Kinesthetic Activity

Posted August 4, 2017 by jhenderson

This activity teaches the Wiggle Walk blocks (random right by ___ degrees, random left by___ degrees), through a kinesthetic activity and explores when a programmer would want to code agents to move this way. It avoids the statical analysis of the random probabilities found in Module One, Lesson 4 Activity 1: Probability with Dice and Data and Colliding Turtles, while still addressing the end goals of the Module One Lesson 4.

Debugging Guide

Posted May 26, 2018 by sgibbs

A short guide for identifying and fixing common bugs in StarLogo Nova 2.0.

Troubleshooting Guide

Posted May 26, 2018 by sgibbs

A brief guide to Troubleshooting for teachers and facilitators -- how to get StarLogo Nova to work correctly.

Defensive Programming Practices

Posted May 26, 2018 by sgibbs

A brief guide for teachers and facilitators to help students develop programming practices to keep them out of trouble.

Decoding Guide

Posted May 26, 2018 by sgibbs

Strategies for teaching students to read code to understand how a program or model works.

Teaching Equity Resources

Posted June 4, 2018 by sgibbs

Here are links to the resources used in CS in Science workshops to discuss equity in computer science.

Project GUTS teacher & facilitator guides

Posted June 19, 2018 by sgibbs

These guides are aimed at helping teachers or workshop facilitators help their students or participants be independent learners while working with computer models. They are a work in progress - final versions will be uploaded soon. Please feel free to point out any corrections or additions in a discussion thread -- Thanks!

CS Concepts Guide

Posted July 27, 2018 by turtle

This is a guide to CS concepts in the order they are introduced in the CS in Science modules.

El Juego de la pesca (La Tragedia de los Comunes)

Posted March 29, 2017 by Rizzi

El Juego de la Pesca utiliza el concepto de Tragedia de los Comunes (Hardin, 1968) para trabajar sobre sustentabilidad. El jugador (pescador) tiene 10 días para atrapar tantos peces como pueda para alimentar a su familia. Cada día, el pescador puede elegir pescar uno, dos o tres peces, o no pescar ninguno. Hay otros dos pescadores que también tratan de capturar tantos peces como puedan. El lago en el que se pesca sólo puede soportar 20 peces (que es la capacidad de carga del lago).

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