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Project GUTS MOOC

Posted December 7, 2016 by turtle

Project GUTS presented the CS in Science curriculum modules in a Massive Open Online Course (MOOC). The links below will allow you access to the original MOOC site, to see not only the written curriculum but also screencasts of building the related StarLogo Nova models and other background information for teachers and facilitators. The MOOC was also translated in Spanish (see link below).

For the 2017 course, please go to guts-2017.appspot.com

Dispositions and Classroom Culture

Posted December 2, 2016 by turtle

In this video, GUTS teachers talk about instilling dispositions and classroom culture that supports scientific inquiry and the development of computational thinking.

Models in the Classroom

Posted December 2, 2016 by turtle

In this video, GUTS teachers talk about using models within science classrooms.

Teacher encouragement

Posted December 2, 2016 by turtle

In this video, Corinna Low give teachers words of encouragement to try the Project GUTS CS in Science curriculum.

Teacher testimonial: Corinna Low

Posted December 2, 2016 by turtle

This video shows an interview of Corinna Low, a middle school science teacher from South San Francisco.

Computational Thinking

Posted December 2, 2016 by turtle

This video introduces computational thinking. It was produced by Project GUTS with Code.org.

Agent Based Modeling

Posted December 2, 2016 by turtle

This video was produced by Project GUTS and Code.org to introduce agent based modeling.

Complex Adaptive Systems

Posted December 2, 2016 by turtle

This video was produced by Project GUTS and Code.org to introduce Complex Adaptive Systems.

Rock Paper Scissors

Posted August 30, 2016 by turtle

The classic game of Rock Paper Scissors is known to all students. This common experience can then be used to encourage students to think about Complex Adaptive Systems in terms of unpredictability, which comes from the simple rules of agents. The off-line activity gives students a set of rules that will then be programmed into their computer model using Boolean logic and collisions.

Swords and Shields

Posted August 25, 2016 by turtle

Swords and Shields is an interactive simulation game which teaches students some of the basic ideas of complex adaptive systems. After playing, you can show the students a model of the game in StarLogo TNG or StarLogo Nova to discuss basic concepts of agent-based modeling. Try it, it's fun! See also the variation to this activity in Resources, and see the related activity of TryAngles.

Lightbot and StarLogo NOVA

Posted August 25, 2016 by turtle

This on-line activity asks students to complete the first 8 exercises of the popular "Lightbot" program within the Hour of Code activities. Then, students try to recreate a similar program in StarLogo Nova, where an unfamiliar user could use keyboard controls, widgets, or procedures to get the robot to follow a pattern. It practices several computing skills (procedures, loops) and conveys the idea that games students see and play on-line have been created and coded by someone.

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