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MSM Unit 1, Lesson 2: Colliding Turtles Playground

Posted June 6, 2024 by bperret

In this lesson students engage in creating, modifying and testing collisions and reactions (cause and effect) processes as instructions. Playgrounds are Google Slides with code blocks that students use to arrange and then act out as the computer processing the instructions. The concepts of ratios and examining ratios before and after collisions are made explicit.

MSM Unit 1, Lesson 1: Introducing Ratios

Posted April 12, 2024 by bperret

In this lesson students will participate in two activities then create their own ratio puzzles. In the first activity, they will learn about parts-to-parts ratios and complete an embedded assessment. In the second activity, they will learn about parts-to-whole ratios and complete another embedded assessment. In the third activity, students will create their own ratio puzzles to share. Throughout the lessons, the language of ratios is reinforced.

What's Represented?

Posted June 12, 2019 by ilee

These exercises ask the learner to identify abstractions in the computer model as compared to a diagram or image of a natural phenomenon.

Neural Network Game

Posted December 10, 2019 by ilee

This is a presentation / activity presented at AAAI/AI4k12 2019 on teaching about neural networks through a participatory simulation.

Locating the Epicenter of an Earthquake Lesson

Posted February 28, 2020 by wellina

Identify the location of an earthquake epicenter using a travel time graph and three seismograph tracings. The epicenter is the point on Earth's surface directly above an earthquake. Seismic stations detect earthquakes by the tracings made on seismographs. Tracings made at three separate seismic stations are needed to locate an earthquake epicenter.

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