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Workshop Planning Guide

Posted August 4, 2017 by sgibbs

A list of factors to consider for facilitators and school districts or partner organizations in planning a workshop.

Code.org and SLNova Computer Science Concepts

Posted May 13, 2017 by kristico

This is a 4 week unit for a Computer Technology class in a middle school. Students are introduced to computer science concepts through lessons in Code.org's Course 3. Students then apply those concepts in SLNova projects.

Daisy world

Posted April 3, 2017 by turtle

A model demonstrating the albedo effect of black or white surfaces. Use as a part of the Climate Change and Agriculture Project GUTS Curricular Unit, or as a stand-alone model, activity, and video.

Scavenger Hunt for Teachers

Posted April 3, 2017 by turtle

This scavenger hunt asks teachers to locate various Project GUTS resources. A fun tool to increase familiarity with Project GUTS and what's available.

Understanding by Design

Posted April 5, 2017 by turtle

Understanding by Design (UbD) curriculum offers a 3-stage “backward design” framework for developing units of study. The same process guides larger-scale curriculum development for courses and
programs (macro level). The UbD curriculum structure for building a coherent curriculum spirals around “big ideas,” essential questions, and core assessments.

BCSC 5e Instructional Model

Posted April 5, 2017 by turtle

BSCS (Biological Sciences Curriculum Study) paper explaining the 5e instructional model. The model describes a teaching sequence that can be used for entire programs, specific units, and individual lessons. The BSCS 5E Instructional Model plays a significant role in the curriculum development process as well as the enactment of curricular materials in science classrooms.

Feedback loops

Posted May 15, 2017 by sgibbs

This document provides background information on feedback loops in complex adaptive systems.

Exploring the Wiggle Walk and Collisions via a Kinesthetic Activity

Posted August 4, 2017 by jhenderson

This activity teaches the Wiggle Walk blocks (random right by ___ degrees, random left by___ degrees), through a kinesthetic activity and explores when a programmer would want to code agents to move this way. It avoids the statical analysis of the random probabilities found in Module One, Lesson 4 Activity 1: Probability with Dice and Data and Colliding Turtles, while still addressing the end goals of the Module One Lesson 4.

Why Model?

Posted May 15, 2017 by sgibbs

A paper describing the author's reasons why modeling is essential to science.

Guía de referencia de bloques de StarLogo NOVA

Posted May 16, 2017 by Rizzi

Se trata de una guía que describe los bloques de comandos más comunes utilizados en StarLogo NOVA en el curso MOOC de Project GUTS en español. Están agrupados según el módulo en que se utilizan.

Computational Science video

Posted June 2, 2017 by sgibbs

A short video (1:27) on the computational science cycle, used in Project GUTS CS in Science (Modules 2-4).

Interview with Hal Scheintaub

Posted August 2, 2017 by ilee

Teachers with GUTS interviewed Hal Scheintaub and demo of StarLogo Nova models created by his students on August 2, 2017.

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