This activity teaches the Wiggle Walk blocks (random right by ___ degrees, random left by___ degrees), through a kinesthetic activity and explores when a programmer would want to code agents to move this way. It avoids the statical analysis of the random probabilities found in Module One, Lesson 4 Activity 1: Probability with Dice and Data and Colliding Turtles, while still addressing the end goals of the Module One Lesson 4.
In this video, GUTS teachers talk about instilling dispositions and classroom culture that supports scientific inquiry and the development of computational thinking.
A model demonstrating the albedo effect of black or white surfaces. Use as a part of the Climate Change and Agriculture Project GUTS Curricular Unit, or as a stand-alone model, activity, and video.
In December 2015, Code.org teachers were asked for their ideas on 4 important criteria to include in any rubric used to assess computer models. Here are their ideas, in a forum discussion.
A video (7:54) for teachers and facilitators with helpful techniques on facilitating design-and-build activities in ways then encourage students to become self-sufficient problem solvers.
The classic game of Rock Paper Scissors is known to all students. This common experience can then be used to encourage students to think about Complex Adaptive Systems in terms of unpredictability, which comes from the simple rules of agents. The off-line activity gives students a set of rules that will then be programmed into their computer model using Boolean logic and collisions.