Alternative Intro to StarLogo Nova - Modeling Change Lesson 1
A detailed guide for teachers and students on using StarLogo Nova to create a model which changes an agent's location (using keyboard controls). Lesson 1a introduces the computer science and StarLogo Nova concepts of breeds, widgets, logic blocks, procedures, keyboard controls, and x and y coordinates. It also introduces concepts of independent sequential and independent simultaneous change. Lesson 1b adds changing other traits of the agent, including the z dimension, and the agent's color and shape (including creating new traits).