This 56-page pdf includes printable copies of the Student Activity Guides, Common Forms, Blocks Guides, CS Concepts, and Progress Monitors for Modules 1-4 of CS in Science. This version was created in 2015, for StarLogo Nova 1.0. If using StarLogo Nova 2.0, search for the Blocks guides attached to each module.
Es una hoja de referencia con los bloques de código necesarios para el modelo de cambio climático. Se explica bloque por bloque qué función cumple cada estructura en cada pestaña de la programación con StarLogo NOVA.
This blocks guide can help students decode the base model used in Module 2 -- Water Resources. The links below correspond to either StarLogo Nova 1.0 (Flash version) or StarLogo Nova 2.0 (HTML5/JavaScript version).
A portion of a PBS NOVA video discussing the concept of emergence (or complex adaptive systems) where patterns emerge in nature where agents follow simple rules.
A guide for students when decoding the Greenhouse Gases model for CS in Science (Module 5). The links below correspond to this model as created in StarLogo Nova 1.0 (Flash version) or StarLogo Nova 2.0 (HTML5/JavaScript version).
Use this document while decoding the base model in CS in Science, Module 4: Chemical Reactions.
Select the relevant link below, depending on whether you are using StarLogo Nova 1.0 (flash version) or StarLogo Nova 2.0(HTML5/JavaScript version).
A printable copy of the experimental design form, used in Project GUTS CS in Science Modules, for students to plan an experiment, including identifying variables, planning data collection and analysis, and interpretation.
A short video showing "Silver Production from Silver Nitrate using a Copper Pipe" - used if wet lab activity not available for CS in Science Module 4 (Chemical Reactions)
These links create a shortcut to find the StarLogo Nova 2.0 gallery for each module in CS in Science. For StarLogo Nova 1.0 galleries, go to flash.starlogonova.org.
Se trata de una guía para poder observar un modelo basado en agentes y reconocer sus diferentes partes, como por ejemplo las abstracciones (quiénes son los agentes, cuál es el entorno, cuáles son las interacciones); la automatización; los supuestos y el análisis.