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Code Blocks for CS in Science Module 1: Intro to Computer Science & Simulation

Posted July 27, 2018 by sgibbs

Here are links to the Code Blocks for CS in Science Module 1, for StarLogo Nova 1.0 (Flash version), and the Code Blocks for CS in Science Module 1 for StarLogo Nova 2.0 (HTML5/JavaScript version). This is not the one-page Blocks and Drawers Guide for StarLogo Nova (those documents are linked below).

Dengue outbreak simulation

Posted March 29, 2017 by Rizzi

This model simulates the transmission of the dengue virus in a neighborhood of four blocks during 180 (one hundred and eighty) days. The vector of the virus is the mosquito Aedes egyptii. The simulation shows a chart of the evolution of the outbreak (the change in the number of healthy people and infected people), another graph with the evolution of the mosquito population and some monitors that indicate the state of the mosquito population and how many people were infected.

Social Networks for StarLogo TNG

Posted August 16, 2016 by turtle

How are people connected?  Humans are inherently social and have relationships far more complex than the random encounters often seen in agent-based modeling. These relationships can vary in strength and meaning – we see social networks that range from kinship networks, friendship networks to contact networks used in the study of epidemiology. The primary goal of this unit is to engage students in simple interactive activities to explore social network concepts and to model those concepts.

Science of Friendship

Posted August 16, 2016 by turtle

Why do humans help some people and not others?  This Project GUTS unit explores this question and allows students to test their own assumptions. Using methods and data from anthropology, sociology and psychology and computer modeling in NetLogo, students investigate the role of cooperation in human interactions—and how cooperation plays a role in global issues such as resource management, health equity and climate change.

Lightbot and StarLogo NOVA

Posted August 25, 2016 by turtle

This on-line activity asks students to complete the first 8 exercises of the popular "Lightbot" program within the Hour of Code activities. Then, students try to recreate a similar program in StarLogo Nova, where an unfamiliar user could use keyboard controls, widgets, or procedures to get the robot to follow a pattern. It practices several computing skills (procedures, loops) and conveys the idea that games students see and play on-line have been created and coded by someone.

Swords and Shields

Posted August 25, 2016 by turtle

Swords and Shields is an interactive simulation game which teaches students some of the basic ideas of complex adaptive systems. After playing, you can show the students a model of the game in StarLogo TNG or StarLogo Nova to discuss basic concepts of agent-based modeling. Try it, it's fun! See also the variation to this activity in Resources, and see the related activity of TryAngles.

Rock Paper Scissors

Posted August 30, 2016 by turtle

The classic game of Rock Paper Scissors is known to all students. This common experience can then be used to encourage students to think about Complex Adaptive Systems in terms of unpredictability, which comes from the simple rules of agents. The off-line activity gives students a set of rules that will then be programmed into their computer model using Boolean logic and collisions.

El Juego de la pesca (La Tragedia de los Comunes)

Posted March 29, 2017 by Rizzi

El Juego de la Pesca utiliza el concepto de Tragedia de los Comunes (Hardin, 1968) para trabajar sobre sustentabilidad. El jugador (pescador) tiene 10 días para atrapar tantos peces como pueda para alimentar a su familia. Cada día, el pescador puede elegir pescar uno, dos o tres peces, o no pescar ninguno. Hay otros dos pescadores que también tratan de capturar tantos peces como puedan. El lago en el que se pesca sólo puede soportar 20 peces (que es la capacidad de carga del lago).

Simulación de un brote de Dengue

Posted March 29, 2017 by Rizzi

Este modelo simula la transmisión del virus del dengue en un barrio de cuatro manzanas durante 180 días. El vector del virus es el mosquito Aedes egyptii. La simulación muestra un gráfico con la evolución del brote (el cambio en la cantidad de personas sanas y de personas infectadas), otro gráfico con la evolución de la población de mosquitos y unos monitores que indican el estado de la población de mosquitos y cuántas personas fueron infectadas.

Code Blocks for CS in Science Module 5 (Greenhouse Gases)

Posted July 27, 2018 by sgibbs

A guide for students when decoding the Greenhouse Gases model for CS in Science (Module 5). The links below correspond to this model as created in StarLogo Nova 1.0 (Flash version) or StarLogo Nova 2.0 (HTML5/JavaScript version).

Daisy world

Posted April 3, 2017 by turtle

A model demonstrating the albedo effect of black or white surfaces. Use as a part of the Climate Change and Agriculture Project GUTS Curricular Unit, or as a stand-alone model, activity, and video.

Exploring the Wiggle Walk and Collisions via a Kinesthetic Activity

Posted August 4, 2017 by jhenderson

This activity teaches the Wiggle Walk blocks (random right by ___ degrees, random left by___ degrees), through a kinesthetic activity and explores when a programmer would want to code agents to move this way. It avoids the statical analysis of the random probabilities found in Module One, Lesson 4 Activity 1: Probability with Dice and Data and Colliding Turtles, while still addressing the end goals of the Module One Lesson 4.

Middle School Dissolving Salt Chemistry Module options

Posted August 4, 2017 by mmarkham

This lesson was developed to be used with two stand alone models developed by GUTS as alternatives to the Chemistry Module 4. This is aimed at middle school students. This pairs a hands on lab activity with the CS models to explore the strengths and weaknesses of CS models of physical changes at an introduction to chemistry level. Students decode the models and make changes including adding and testing variables.

Code Blocks for CS in Science Module 2 (Water Resources)

Posted July 27, 2018 by sgibbs

This blocks guide can help students decode the base model used in Module 2 -- Water Resources. The links below correspond to either StarLogo Nova 1.0 (Flash version) or StarLogo Nova 2.0 (HTML5/JavaScript version).

Opinion Dynamics for StarLogo Nova

Posted July 29, 2016 by turtle

This unit explores Opinion Dynamics as an aspect of human society that can be studied as a complex adaptive system. In modeling opinion formation and dynamics, agents representing humans can influence and be influenced by other agents locally through one-on-one interactions. It could be modified to model global influences (like media).

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