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Natural Selection Prey and Predator

Posted May 14, 2021 by sgibbs

This post includes a link to a model that can be used with the OpenSciEd Bacteria Food Hunt Unit net logo simulation.

Modeling molecules is solids, liquids, and gases

Posted May 12, 2021 by mbuhl

This model simulates intermolecular forces and lets people change the temperature using a slider. At high temperatures, you can see the molecules fly around as a gas, with occasional collisions. With lower temperatures they condense to a liquid, and even lower they freeze to a solid.

Exploring the Wiggle Walk and Collisions via a Kinesthetic Activity

Posted August 4, 2017 by jhenderson

This activity teaches the Wiggle Walk blocks (random right by ___ degrees, random left by___ degrees), through a kinesthetic activity and explores when a programmer would want to code agents to move this way. It avoids the statical analysis of the random probabilities found in Module One, Lesson 4 Activity 1: Probability with Dice and Data and Colliding Turtles, while still addressing the end goals of the Module One Lesson 4.

Middle School Dissolving Salt Chemistry Module options

Posted August 4, 2017 by mmarkham

This lesson was developed to be used with two stand alone models developed by GUTS as alternatives to the Chemistry Module 4. This is aimed at middle school students. This pairs a hands on lab activity with the CS models to explore the strengths and weaknesses of CS models of physical changes at an introduction to chemistry level. Students decode the models and make changes including adding and testing variables.

Block-based agent-based modeling tool based on Scratch

Posted September 25, 2017 by Rizzi

Cellular is an agent-based modeling tool that uses a Scratch-like interface and allows teachers and students to create models and simulations in a very easy way. This makes this tool suitable to introduce ABM into the Primary level but also in Middle & High School taking advantage of previous students experience with Scratch. Cellular is based on Snap wich it's also based on Scratch. And you can also work off-line!!

Locating the Epicenter of an Earthquake Lesson

Posted February 28, 2020 by wellina

Identify the location of an earthquake epicenter using a travel time graph and three seismograph tracings. The epicenter is the point on Earth's surface directly above an earthquake. Seismic stations detect earthquakes by the tracings made on seismographs. Tracings made at three separate seismic stations are needed to locate an earthquake epicenter.

Maze

Posted August 3, 2017 by arodriguez

Students struggle understanding proportional relationships and scaling shapes. This module allows students to scale one shape and transfer it to 3 different environments. Students will create a game online (SL Nova) and program a Sphero (robot) while learning the math standards.

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