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Natural Selection Prey and Predator

Posted May 14, 2021 by sgibbs

This post includes a link to a model that can be used with the OpenSciEd Bacteria Food Hunt Unit net logo simulation.

Modeling molecules is solids, liquids, and gases

Posted May 12, 2021 by mbuhl

This model simulates intermolecular forces and lets people change the temperature using a slider. At high temperatures, you can see the molecules fly around as a gas, with occasional collisions. With lower temperatures they condense to a liquid, and even lower they freeze to a solid.

Epidemiology for StarLogo TNG

Posted August 15, 2016 by turtle

How do diseases spread?  In this Project GUTS unit, students research contagious diseases and customize a computer model to explore how disease — or gossip, bullying or fashion— might spread within their school or neighborhood.

The primary goal of this unit is to engage students in simple interactive activities to explore epidemiology concepts, and in the use, modification, and creation of agent-based models to conduct experiments on simple contagion.

Pollution Unit for StarLogo TNG

Posted August 16, 2016 by turtle

What can we do about pollution in our town?  In this unit, students learn about pollution and the spread of contaminants from a point source. Some collect traffic data outside their schools and ask how many trees are needed at their school to maintain acceptable CO2 levels—even as traffic flow fluctuates and traffic jams form. With computer modeling, they investigate possibilities.

Social Networks for StarLogo TNG

Posted August 16, 2016 by turtle

How are people connected?  Humans are inherently social and have relationships far more complex than the random encounters often seen in agent-based modeling. These relationships can vary in strength and meaning – we see social networks that range from kinship networks, friendship networks to contact networks used in the study of epidemiology. The primary goal of this unit is to engage students in simple interactive activities to explore social network concepts and to model those concepts.

Water as a Shared Resource for StarLogo TNG

Posted August 16, 2016 by turtle

As the human population grows, it is becoming increasingly important to understand how humans affect the environment and to consider how we are using and managing our limited resources. This unit examines water as an important resource to be shared and managed to ensure its future availability.

This unit explores water as a shared resource using StarLogo TNG. For the related unit using StarLogo NOVA, see CS in Science Curriculum Module 2.

Climate Change Impacts on Water Resources in StarLogo TNG

Posted August 16, 2016 by turtle

What do we know about climate change? This unit discusses climate change: what it means, what the difference is between climate and weather, and evidence of climate change. It also discusses the global climate system as a complex system with feedback loops, and the current state of the art in the computational modeling of climate change. Our goal is to clarify what is known, what scientists guess is happening, and how climate change impacts our environment and species.

Opinion Dynamics with StarLogo TNG

Posted August 25, 2016 by turtle

Does Your Opinion Count? 
People form opinions on topics from current styles to political issues to product preferences, and often our opinions are based on information from others, rather than on our own experience. In this unit, we explore Opinion Dynamics as an aspect of human society that can be studied as a complex adaptive system. Here, agents representing humans can influence and be influenced by other agents both directly (one-on-one) and on a more global scale (advertising, etc).

Traffic Patterns for StarLogo TNG

Posted November 24, 2016 by turtle

Why do traffic jams form?

Each year the number of paved miles grows by roughly 20,000 miles. When traffic gets too congested, traffic engineers must consider changes to existing roads or intersections. This unit engages students in interactive activities to explore pattern formation in complex systems, and in the use, modification, and creation of agent-based models to conduct experiments on simple virtual traffic systems, to study whether proposed road changes will the desired effect.

Exploring the Wiggle Walk and Collisions via a Kinesthetic Activity

Posted August 4, 2017 by jhenderson

This activity teaches the Wiggle Walk blocks (random right by ___ degrees, random left by___ degrees), through a kinesthetic activity and explores when a programmer would want to code agents to move this way. It avoids the statical analysis of the random probabilities found in Module One, Lesson 4 Activity 1: Probability with Dice and Data and Colliding Turtles, while still addressing the end goals of the Module One Lesson 4.

Middle School Dissolving Salt Chemistry Module options

Posted August 4, 2017 by mmarkham

This lesson was developed to be used with two stand alone models developed by GUTS as alternatives to the Chemistry Module 4. This is aimed at middle school students. This pairs a hands on lab activity with the CS models to explore the strengths and weaknesses of CS models of physical changes at an introduction to chemistry level. Students decode the models and make changes including adding and testing variables.

CS in Science Module 4: Chemical Reactions (for StarLogo Nova 2.0)

Posted July 27, 2018 by turtle

This Physical Science module explores chemical reactions: the conditions under which they occur, the evidence that a chemical reaction has taken place, limiting reactants versus reactants in excess, and when chemical reactions stop. The base model for this unit simulates the chemical reaction between silver nitrate and copper. The pacing guide and models have been updated for StarLogo Nova 2.0 (HTML5/JavaScript version).

CS in Science Module 2: Shared Water Resources (StarLogo Nova 2.0)

Posted July 27, 2018 by turtle

In this Earth Science module, students will investigate the importance of ground water and the impacts of water usage on aquifer levels. They will also explore how to model important parts of the water cycle, including evaporation and infiltration of water into different types of soils to recharge the aquifers. This updated resource corresponds to StarLogo Nova 2.0 (HTML5/JavaScript version), a modeling and simulation environment developed at the Massachusetts Institute of Technology.

CS in Science Module 3: Ecosystems as Complex Systems (for StarLogo Nova 2.0)

Posted July 27, 2018 by turtle

This Life Science module begins with an exploration of a simple predator-prey model to consider who eats whom—and what happens when one population grows faster than another. Students develop their own model of a local ecosystem and learn about ecosystem dynamics, producers and consumers, and interdependent relationships within an ecosystem. This module has been updated for StarLogo Nova 2.0 (HTML5/JavaScript version, updated 2017).

CS in Science Module 5: Greenhouse Gases

Posted July 27, 2018 by turtle

This Earth Science module explores greenhouse gases and climate change. The global climate system is presented as a complex system with feedback loops and interconnected processes. The goal is to clarify what is known, what scientists believe is happening and how climate change impacts our environment and species. Students use, modify, and customize an agent-based model of the build-up of greenhouse gases and its impact on the climate. This is an alternative to the Module 2: Water Resources

CS in Science Module 1: Introduction to Computer Modeling and Simulation (StarLogo Nova 2.0)

Posted July 27, 2018 by turtle

Module 1 introduces basic concepts in modeling complex systems through hands-on activities and participatory simulations. A scaffolded series of highly-engaging design and build activities guide students through developing their first computer model in StarLogo Nova 2.0, a modeling and simulation environment developed at the Massachusetts Institute of Technology.

Locating the Epicenter of an Earthquake Lesson

Posted February 28, 2020 by wellina

Identify the location of an earthquake epicenter using a travel time graph and three seismograph tracings. The epicenter is the point on Earth's surface directly above an earthquake. Seismic stations detect earthquakes by the tracings made on seismographs. Tracings made at three separate seismic stations are needed to locate an earthquake epicenter.

Emergency Egress for StarLogo TNG

Posted August 15, 2016 by turtle

In the case of fire, how do we plan for safe exit? After learning how a fire marshall evaluates buildings for safety, students model how people would exit a building in the event of an emergency. Are more exits needed? Can everyone get out safely? This unit engages students in interactive activities to explore human behavior during emergencies and egress concepts, and in the use, modification, and creation of agent-based models to conduct experiments on simple emergency egress situations.

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