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Neural Network Game

Posted December 10, 2019 by ilee

This is a presentation / activity presented at AAAI/AI4k12 2019 on teaching about neural networks through a participatory simulation.

Guides, Common Forms, and Activity Sheets for CS in Science Modules

Posted July 27, 2018 by turtle

This 56-page pdf includes printable copies of the Student Activity Guides, Common Forms, Blocks Guides, CS Concepts, and Progress Monitors for Modules 1-4 of CS in Science. This version was created in 2015, for StarLogo Nova 1.0. If using StarLogo Nova 2.0, search for the Blocks guides attached to each module.

Ficha de diseño de un modelo

Posted May 16, 2017 by Rizzi

Es una guía con preguntas que deben contestarse cuando se diseña un modelo de simulación basado en agentes.

Workshop Planning Guide

Posted August 4, 2017 by sgibbs

A list of factors to consider for facilitators and school districts or partner organizations in planning a workshop.

Block-based agent-based modeling tool based on Scratch

Posted September 25, 2017 by Rizzi

Cellular is an agent-based modeling tool that uses a Scratch-like interface and allows teachers and students to create models and simulations in a very easy way. This makes this tool suitable to introduce ABM into the Primary level but also in Middle & High School taking advantage of previous students experience with Scratch. Cellular is based on Snap wich it's also based on Scratch. And you can also work off-line!!

Slides for 3 day workshop

Posted February 17, 2018 by sgibbs

These are generic slides we've used for 3 day workshops. They have been updated to show the correct screen shots of StarLogo Nova 2.0.

Trailblazers

Posted July 27, 2018 by turtle

Trailblazers is a fun pencil and paper activity where students write simple instructions for another student to navigate a maze. The instructions are drawn on the maze as commands (if square is red, turn right, etc.) and then students exchange papers to navigate the maze following only the commands. This is a preliminary activity for the Bumper Turtles coding activity.

Code Blocks for CS in Science Module 1: Intro to Computer Science & Simulation

Posted July 27, 2018 by sgibbs

Here are links to the Code Blocks for CS in Science Module 1, for StarLogo Nova 1.0 (Flash version), and the Code Blocks for CS in Science Module 1 for StarLogo Nova 2.0 (HTML5/JavaScript version). This is not the one-page Blocks and Drawers Guide for StarLogo Nova (those documents are linked below).

CS in Science: Module 1: Intro and Epidemiology slide presentation

Posted July 27, 2018 by sgibbs

A slide presentation for CS in Science Module 1. Teachers can download and modify this for classroom use. Be sure to click on the desired link below, as different versions of the slide presentations correspond to StarLogo Nova 1.0 (flash version) and StarLogo Nova 2.0 (HTML5/JavaScript version).

Scientific Practices Form

Posted July 27, 2018 by turtle

A printable copy of the Scientific Practices Form used throughout CS in Science Modules.

Project Design Form

Posted July 27, 2018 by turtle

A printable copy of the Project Design Form, used in Project GUTS CS in Science Modules.

Model Design Form

Posted July 27, 2018 by turtle

Here are pdf, docx, and google docs links to the Model Design Form, used in Project GUTS CS in Science Modules.

Experimental Design Form

Posted July 27, 2018 by turtle

A printable copy of the experimental design form, used in Project GUTS CS in Science Modules, for students to plan an experiment, including identifying variables, planning data collection and analysis, and interpretation.

Model Observation Form

Posted July 27, 2018 by ilee

This form is used to capture a learner's thinking while observing a model.

Math Basics for StarLogo Nova

Posted July 27, 2018 by turtle

This handout explains left and right degrees, x and y coordinates, and headings in StarLogo Nova.

Cookbook for Common Codes for StarLogo Nova 1.0 and StarLogo Nova 2.0

Posted July 27, 2018 by turtle

The links below include explanations and screen shots for common codes in both versions of StarLogo Nova, including setting up the world, creating and renaming breeds, using default traits and creating custom traits, random and wiggle walks, coordinates and using 3-D view, using keyboard controls, using widgets including sliders, data boxes, charts and line graphs, terrain color, using collisions, creating a stop code, and teaching agents to chase or run away from other agents.

Skill Building Deck

Posted June 12, 2019 by ilee

A slide deck of exercises to build CS and decoding skills

Guía de observación de un modelo basado en agentes

Posted May 16, 2017 by Rizzi

Se trata de una guía para poder observar un modelo basado en agentes y reconocer sus diferentes partes, como por ejemplo las abstracciones (quiénes son los agentes, cuál es el entorno, cuáles son las interacciones); la automatización; los supuestos y el análisis.

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