Find Resources

CS Concepts Guide

Posted July 27, 2018 by turtle

This is a guide to CS concepts in the order they are introduced in the CS in Science modules.

Decoding Guide

Posted May 26, 2018 by sgibbs

Strategies for teaching students to read code to understand how a program or model works.

Teaching Equity Resources

Posted June 4, 2018 by sgibbs

Here are links to the resources used in CS in Science workshops to discuss equity in computer science.

Project GUTS teacher & facilitator guides

Posted June 19, 2018 by sgibbs

These guides are aimed at helping teachers or workshop facilitators help their students or participants be independent learners while working with computer models. They are a work in progress - final versions will be uploaded soon. Please feel free to point out any corrections or additions in a discussion thread -- Thanks!

What is a Complex Adaptive System?

Posted July 26, 2018 by sgibbs

A brief explanation of the characteristics of Complex Adaptive Systems, with a few examples of activities that demonstrate these characteristics.

Trailblazers

Posted July 27, 2018 by turtle

Trailblazers is a fun pencil and paper activity where students write simple instructions for another student to navigate a maze. The instructions are drawn on the maze as commands (if square is red, turn right, etc.) and then students exchange papers to navigate the maze following only the commands. This is a preliminary activity for the Bumper Turtles coding activity.

Code Blocks for CS in Science Module 1: Intro to Computer Science & Simulation

Posted July 27, 2018 by sgibbs

Here are links to the Code Blocks for CS in Science Module 1, for StarLogo Nova 1.0 (Flash version), and the Code Blocks for CS in Science Module 1 for StarLogo Nova 2.0 (HTML5/JavaScript version). This is not the one-page Blocks and Drawers Guide for StarLogo Nova (those documents are linked below).

Skill Building Deck

Posted June 12, 2019 by ilee

A slide deck of exercises to build CS and decoding skills

Guides, Common Forms, and Activity Sheets for CS in Science Modules

Posted July 27, 2018 by turtle

This 56-page pdf includes printable copies of the Student Activity Guides, Common Forms, Blocks Guides, CS Concepts, and Progress Monitors for Modules 1-4 of CS in Science. This version was created in 2015, for StarLogo Nova 1.0. If using StarLogo Nova 2.0, search for the Blocks guides attached to each module.

Model Design Form

Posted July 27, 2018 by turtle

Here are pdf, docx, and google docs links to the Model Design Form, used in Project GUTS CS in Science Modules.

CS in Science: Module 1 Additional Resources

Posted July 27, 2018 by turtle

Ready to implement? Here are some additional resources and links to other Teachers with GUTS pages to help you with CS in Science, Module 1 (Introduction to Computer Modeling and Simulation). Some of the resources refer specifically to StarLogo Nova 1.0 (teacher videos) and others to StarLogo Nova 2.0 (link to models gallery). Check the relevant page for CS in Science Module 1 for the version of StarLogo Nova you are using.

Model Observation Form

Posted July 27, 2018 by ilee

This form is used to capture a learner's thinking while observing a model.

Computer Science Concepts Guide for CS in Science Modules

Posted July 27, 2018 by turtle

This summary of Computer Science concepts introduced in CS in Science Modules can be used with either StarLogo Nova 1.0 or StarLogo Nova 2.0. It lists and explains the various concepts, organized by when they are introduced in the CS in Science curriculum.

Math Basics for StarLogo Nova

Posted July 27, 2018 by turtle

This handout explains left and right degrees, x and y coordinates, and headings in StarLogo Nova.

Cookbook for Common Codes for StarLogo Nova 1.0 and StarLogo Nova 2.0

Posted July 27, 2018 by turtle

The links below include explanations and screen shots for common codes in both versions of StarLogo Nova, including setting up the world, creating and renaming breeds, using default traits and creating custom traits, random and wiggle walks, coordinates and using 3-D view, using keyboard controls, using widgets including sliders, data boxes, charts and line graphs, terrain color, using collisions, creating a stop code, and teaching agents to chase or run away from other agents.

Defensive Programming Practices

Posted May 26, 2018 by sgibbs

A brief guide for teachers and facilitators to help students develop programming practices to keep them out of trouble.

If you can't find what you're looking for, send us a comment about what you were expecting to find.