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Libro de recetas de StarLogo NOVA

Posted March 27, 2017 by Rizzi

Este documento incluye explicaciones y capturas de pantalla para los códigos comunes en StarLogo Nova, incluyendo la creación del mundo, la creación y el cambio de nombre de razas, el uso de rasgos por defecto y la creación de rasgos personalizados, movimientos aleatorios, coordenadas y el uso de la vista 3D, cajas de datos y gráficos de línea, el color del terreno, el uso de colisiones, la creación de un código para detener la ejecución, y cómo perseguir o huir de otros agentes.

Complex Adaptive Systems

Posted December 2, 2016 by turtle

This video was produced by Project GUTS and Code.org to introduce Complex Adaptive Systems.

Battleship activity in StarLogo Nova

Posted August 30, 2016 by turtle

This activity uses the idea of the classic "battleship" game to review x and y coordinates in StarLogo Nova.  Students do a pen and paper simulation of the game, and then use a base model in StarLogo Nova to review the coordinates.

TryAngles

Posted August 30, 2016 by turtle

Students participate in an off-line activity called “TryAngles”, and see a computer model based on the same activity. Of particular interest is the interleaving of activity types; live off-line activities and computer simulations, and the juxtaposition of real and virtual worlds.

27 Blind Mice

Posted August 31, 2016 by turtle

An off-line activity that introduces the concept of global and local communication strategies.

Penny Growth

Posted August 31, 2016 by turtle

Penny growth is a table-top hands-on activity in which students grow penny colonies based on simple rules. Through this activity and a corresponding computer model, students gain experience with modeling population growth, plotting data, and recognizing patterns. Different sized environments can be used to prompt a discussion of limits to growth fo the colonies.

Decoding a model

Posted September 1, 2016 by turtle

Decoding a model is an on computer activity in which students are challenged to decode a model.

Peanut Butter & Jelly Robot

Posted September 1, 2016 by turtle

This activity introduces students to several computer science concepts, to the necessity for thoroughness while programming, and to the often strange results of literalism. The overarching theme is that computers do what they are told and nothing more. The ability to read between the lines and determine what was meant rather than what was said is a skill computers lack. Additionally, students are introduced to the concept of debugging.

Agent Based Modeling

Posted December 2, 2016 by turtle

This video was produced by Project GUTS and Code.org to introduce agent based modeling.

Computational Thinking

Posted December 2, 2016 by turtle

This video introduces computational thinking. It was produced by Project GUTS with Code.org.

Teacher testimonial: Corinna Low

Posted December 2, 2016 by turtle

This video shows an interview of Corinna Low, a middle school science teacher from South San Francisco.

Teacher encouragement

Posted December 2, 2016 by turtle

In this video, Corinna Low give teachers words of encouragement to try the Project GUTS CS in Science curriculum.

Models in the Classroom

Posted December 2, 2016 by turtle

In this video, GUTS teachers talk about using models within science classrooms.

Dispositions and Classroom Culture

Posted December 2, 2016 by turtle

In this video, GUTS teachers talk about instilling dispositions and classroom culture that supports scientific inquiry and the development of computational thinking.

Math Challenges in StarLogo TNG

Posted August 30, 2016 by turtle

This activity reviews the use of angles, heading, x, y, and z coordinates, and random ranges in StarLogo TNG. It corresponds to the coding challenges for StarLogo Nova (see related link). .

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