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Model Observation Form

Posted July 27, 2018 by ilee

This form is used to capture a learner's thinking while observing a model.

Pioneros (Trailblazers)

Posted March 28, 2017 by Rizzi

Pioneros (Trailblazers) es una actividad divertida con lápiz y papel donde los estudiantes escriben instrucciones sencillas para que otro estudiante navegue por un laberinto. Las instrucciones se dibujan en el laberinto como comandos (si el cuadrado es rojo, gire a la derecha, etc.) y luego los estudiantes intercambian papeles para navegar por el laberinto siguiendo solamente los comandos. Esta es una actividad preliminar para la actividad de codificación de las tortugas chocadoras.

Daisy world

Posted April 3, 2017 by turtle

A model demonstrating the albedo effect of black or white surfaces. Use as a part of the Climate Change and Agriculture Project GUTS Curricular Unit, or as a stand-alone model, activity, and video.

Code.org and SLNova Computer Science Concepts

Posted May 13, 2017 by kristico

This is a 4 week unit for a Computer Technology class in a middle school. Students are introduced to computer science concepts through lessons in Code.org's Course 3. Students then apply those concepts in SLNova projects.

Computational Science video

Posted June 2, 2017 by sgibbs

A short video (1:27) on the computational science cycle, used in Project GUTS CS in Science (Modules 2-4).

Exploring the Wiggle Walk and Collisions via a Kinesthetic Activity

Posted August 4, 2017 by jhenderson

This activity teaches the Wiggle Walk blocks (random right by ___ degrees, random left by___ degrees), through a kinesthetic activity and explores when a programmer would want to code agents to move this way. It avoids the statical analysis of the random probabilities found in Module One, Lesson 4 Activity 1: Probability with Dice and Data and Colliding Turtles, while still addressing the end goals of the Module One Lesson 4.

Code Blocks for CS in Science Module 1: Intro to Computer Science & Simulation

Posted July 27, 2018 by sgibbs

Here are links to the Code Blocks for CS in Science Module 1, for StarLogo Nova 1.0 (Flash version), and the Code Blocks for CS in Science Module 1 for StarLogo Nova 2.0 (HTML5/JavaScript version). This is not the one-page Blocks and Drawers Guide for StarLogo Nova (those documents are linked below).

Guides, Common Forms, and Activity Sheets for CS in Science Modules

Posted July 27, 2018 by turtle

This 56-page pdf includes printable copies of the Student Activity Guides, Common Forms, Blocks Guides, CS Concepts, and Progress Monitors for Modules 1-4 of CS in Science. This version was created in 2015, for StarLogo Nova 1.0. If using StarLogo Nova 2.0, search for the Blocks guides attached to each module.

Math Basics for StarLogo Nova

Posted July 27, 2018 by turtle

This handout explains left and right degrees, x and y coordinates, and headings in StarLogo Nova.

Cookbook for Common Codes for StarLogo Nova 1.0 and StarLogo Nova 2.0

Posted July 27, 2018 by turtle

The links below include explanations and screen shots for common codes in both versions of StarLogo Nova, including setting up the world, creating and renaming breeds, using default traits and creating custom traits, random and wiggle walks, coordinates and using 3-D view, using keyboard controls, using widgets including sliders, data boxes, charts and line graphs, terrain color, using collisions, creating a stop code, and teaching agents to chase or run away from other agents.

Debugging Challenges for StarLogo Nova

Posted July 27, 2018 by turtle

These challenges ask students to identify and correct common coding errors within StarLogo Nova programs. The first challenge is generic, all others relate to the content area module from CS in Science. Students like to solve the problems and fix the code, and learn about debugging skills while engaging further with content area modules. It is also a good review for instructions/facilitators before building code with students.

Coding Challenges

Posted July 27, 2018 by turtle

Coding Challenge are a series of short challenges that focus on improving coding skills using StarLogo Nova. Each set of challenges focuses on a specific concept: degrees & heading, x & y coordinates and randomness, conditions including absolute value and percent chance, adding color to the terrain and repeat loops, using the z coordinate, and other computer science concepts (logic blocks, data collection),.

Walk & Turn for StarLogo Nova

Posted July 27, 2018 by turtle

This is the CS in Science, Module 1, Activity 1 activity. Students participate in an activity acting as agents, then view a computer model, to introduce concepts of computer science and complex adaptive systems.

Pair Programming video

Posted July 27, 2018 by turtle

This short video (2:51 minutes) features two middle school girls describing and practicing pair programming. It is a great introduction to this method of learning programming and creating models.

Complex Adaptive Systems Modeling Video

Posted July 27, 2018 by turtle

This short video (3:13 minutes) introduces complex adaptive systems and agent-based modeling concepts to middle-school students. It shows beautiful footage of birds flocking as an example of a complex adaptive system.

Skill Building Deck

Posted June 12, 2019 by ilee

A slide deck of exercises to build CS and decoding skills

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