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Guía de observación de un modelo basado en agentes

Posted May 16, 2017 by Rizzi

Se trata de una guía para poder observar un modelo basado en agentes y reconocer sus diferentes partes, como por ejemplo las abstracciones (quiénes son los agentes, cuál es el entorno, cuáles son las interacciones); la automatización; los supuestos y el análisis.

Guía de estudiantes para la actividad "Dados y datos" (Dice & Data)

Posted May 16, 2017 by Rizzi

Esta es la hoja de actividad para los estudiantes para "Dados y datos", una actividad de probabilidad. La probabilidad juega un rol importante en los modelos de sistemas complejos adaptativos. En esta actividad se programan agentes para imitar el movimiento de criaturas en el mundo real. También eventos aleatorios que ocurren cuando los agentes interactúen como por ejemplo contagiar una persona a otra.

Toss-Up

Posted March 30, 2017 by turtle

As a virus spreads through a community, epidemiologists might study how far a disease has spread, how quickly it spreads and how infectious it can be as well a numerous other pieces of data in order to understand the disease and its potential impact on a community. In this activity, students will simulate the spread of a virus such as the flu. Students will work in pairs to accumulate data using graph paper, a data chart, and a die. Before starting, groups will need to decide on three variables.

What are the chances?

Posted March 30, 2017 by turtle

An off-line activity to introduce students to concepts of randomness and how to program percent chance using a slider in StarLogo Nova.

Prisoner's Dilemma (Tit for Tat)

Posted March 30, 2017 by turtle

A participatory simulation where partners examine strategies of cooperation versus individual gain. Based on the game theory activity of Prisoner's Dilemma, this activity introduces students to the contrast between theories of "Tragedy of the Commons" (individuals maximizing their own gain will result in collapse of the resources) and classic economic theory (maximum individual gain will lead to greatest efficiency).

Battle of the Agents

Posted March 29, 2017 by turtle

A take on the classic board game Battleship, this paper and pencil activity is a fun way to help students understand the use of x and y coordinates in StarLogo Nova. After the activity, students can use the StarLogo Nova model to experiment with x and y locations in a game-like context.

Peanut Butter & Jelly Robot

Posted September 1, 2016 by turtle

This activity introduces students to several computer science concepts, to the necessity for thoroughness while programming, and to the often strange results of literalism. The overarching theme is that computers do what they are told and nothing more. The ability to read between the lines and determine what was meant rather than what was said is a skill computers lack. Additionally, students are introduced to the concept of debugging.

Penny Growth

Posted August 31, 2016 by turtle

Penny growth is a table-top hands-on activity in which students grow penny colonies based on simple rules. Through this activity and a corresponding computer model, students gain experience with modeling population growth, plotting data, and recognizing patterns. Different sized environments can be used to prompt a discussion of limits to growth fo the colonies.

27 Blind Mice

Posted August 31, 2016 by turtle

An off-line activity that introduces the concept of global and local communication strategies.

TryAngles

Posted August 30, 2016 by turtle

Students participate in an off-line activity called “TryAngles”, and see a computer model based on the same activity. Of particular interest is the interleaving of activity types; live off-line activities and computer simulations, and the juxtaposition of real and virtual worlds.

Pixelated Paths

Posted August 30, 2016 by turtle

An off-line activity similar to Trailblazers, where students are introduced to conditional logic by creating and following maze-like paths.  There is an associated coding activity in both StarLogo TNG and StarLogo Nova called "Bumper Turtles."

Rock Paper Scissors

Posted August 30, 2016 by turtle

The classic game of Rock Paper Scissors is known to all students. This common experience can then be used to encourage students to think about Complex Adaptive Systems in terms of unpredictability, which comes from the simple rules of agents. The off-line activity gives students a set of rules that will then be programmed into their computer model using Boolean logic and collisions.

Human Boolean activity

Posted August 30, 2016 by turtle

Human Boolean and George Boole Says are similar off-line group activities in which students learn about Boolean logic. Students come up with a set of characteristics that describe all students in the class then use Boolean operations to uniquely identify classmates. These activities have a corresponding StarLogo TNG model and instruction set.

Getting Loopy

Posted August 30, 2016 by turtle

This off-line activity reviews the different types of loops in a fun and active way!

Swords and Shields

Posted August 25, 2016 by turtle

Swords and Shields is an interactive simulation game which teaches students some of the basic ideas of complex adaptive systems. After playing, you can show the students a model of the game in StarLogo TNG or StarLogo Nova to discuss basic concepts of agent-based modeling. Try it, it's fun! See also the variation to this activity in Resources, and see the related activity of TryAngles.

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