## TrailBlazer Board Game Tester

This is NetLogo model to test the solutions when participants paint the board.

This is NetLogo model to test the solutions when participants paint the board.

The 5th module from Model BEST. Intended for 5th grade.

The 1st module from Model BEST. Intended for 5th grade.

The 3rd module from Model BEST. Intended for 4th and 5th grade.

The 2nd module from Model BEST. Intended for 4th and 5th grade.

The 6th module from Model BEST. Intended for 5th grade.

Dice and Data Activity from Module 1 Lesson 4. Adapted for use in a synchronous instructional setting.

The Trailblazers activity from Module 1 - Lesson 3 modified to be done in a synchronous virtual learning environment.

The 1st module from Model BEST. Intended for 4th and 5th grade.

Dice and data is a hands-on activity in which students learn about probability and how probability is used in modeling and simulation. Students first investigate single dice rolls and connect the results to randomness, then students investigate two die rolls and learn how the results of two-die rolls are used to mimic animal movement in a wiggle walk.

An off-line activity to introduce students to concepts of randomness and how to program percent chance using a slider in StarLogo Nova.

Esta es la hoja de actividad para los estudiantes para "Dados y datos", una actividad de probabilidad. La probabilidad juega un rol importante en los modelos de sistemas complejos adaptativos. En esta actividad se programan agentes para imitar el movimiento de criaturas en el mundo real. También eventos aleatorios que ocurren cuando los agentes interactúen como por ejemplo contagiar una persona a otra.

Students struggle understanding proportional relationships and scaling shapes. This module allows students to scale one shape and transfer it to 3 different environments. Students will create a game online (SL Nova) and program a Sphero (robot) while learning the math standards.

A slide deck of exercises to build CS and decoding skills

Papercatchers is a participatory simulation in which students learn about population growth and limits to growth. Students play the role of members of a growing population, follow simple rules governing survival and reproduction, and collect and graph data.

Coding Challenge are a series of short challenges that focus on improving coding skills using StarLogo Nova. Each set of challenges focuses on a specific concept: degrees & heading, x & y coordinates and randomness, conditions including absolute value and percent chance, adding color to the terrain and repeat loops, using the z coordinate, and other computer science concepts (logic blocks, data collection),.

This is the cups activity by Thinkersmith (later part of Code.org)

These exercises ask the learner to identify abstractions in the computer model as compared to a diagram or image of a natural phenomenon.

A K-12 progression of the NGSS Science and Engineering Practice of Developing and Using Models.

Performance Expectations that make use of this Science and Engineering Practice - https://ngss.nsta.org/Practices.aspx?id=2

A take on the classic board game Battleship, this paper and pencil activity is a fun way to help students understand the use of x and y coordinates in StarLogo Nova. After the activity, students can use the StarLogo Nova model to experiment with x and y locations in a game-like context.