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Module 1 Lesson 5 - Modeling the Spread of Disease

Posted November 17, 2019 by wellina

In this lesson students will convert their Colliding Turtles model into a simple Epidemic model by adding slider widgets for transmission rate and recovery rate. The Contagion model represents a very simplified version of an epidemic or spread of a disease. Two variables will be created: transmission rate and recovery rate. Students will later use this model to run experiments to determine if disease will spread throughout a virtual population in different scenarios.

StarLogo Nova Blocks and Drawers Guide for StarLogo Nova 2.0

Posted October 9, 2018 by ilee

This is the updated StarLogo Nova blocks and drawers guide created by Jennifer Krause. Shared with us by the ModelBEST team! This guide corresponds to StarLogo Nova 2.0 (HTML5/JavaScript version).
Maria Levy created another version in high resolution that is also available below.

CS in Science: Module 1 Additional Resources

Posted July 27, 2018 by turtle

Ready to implement? Here are some additional resources and links to other Teachers with GUTS pages to help you with CS in Science, Module 1 (Introduction to Computer Modeling and Simulation). Some of the resources refer specifically to StarLogo Nova 1.0 (teacher videos) and others to StarLogo Nova 2.0 (link to models gallery). Check the relevant page for CS in Science Module 1 for the version of StarLogo Nova you are using.

Debugging Challenges for StarLogo Nova

Posted July 27, 2018 by turtle

These challenges ask students to identify and correct common coding errors within StarLogo Nova programs. The first challenge is generic, all others relate to the content area module from CS in Science. Students like to solve the problems and fix the code, and learn about debugging skills while engaging further with content area modules. It is also a good review for instructions/facilitators before building code with students.

Coding Challenges

Posted July 27, 2018 by turtle

Coding Challenge are a series of short challenges that focus on improving coding skills using StarLogo Nova. Each set of challenges focuses on a specific concept: degrees & heading, x & y coordinates and randomness, conditions including absolute value and percent chance, adding color to the terrain and repeat loops, using the z coordinate, and other computer science concepts (logic blocks, data collection),.

Walk & Turn for StarLogo Nova

Posted July 27, 2018 by turtle

This is the CS in Science, Module 1, Activity 1 activity. Students participate in an activity acting as agents, then view a computer model, to introduce concepts of computer science and complex adaptive systems.

Alternate activities to introduce Project GUTS

Posted July 27, 2018 by turtle

Sometimes, teachers have a students who have already participated in Project GUTS introductory activities, and want to use something different, or want another activity to expand a lesson. Below are links to some alternate activities, both hands-on and on-line, for you to explore.

Sample rubric for ecosystem module

Posted August 4, 2018 by sgibbs

This rubric was previously posted on the Code.org site and many teachers have found it to be helpful. You can save a copy and modify as fits your curriculum.

Code Blocks for CS in Science Module 4 (Chemical Reactions)

Posted October 27, 2018 by sgibbs

Use this document while decoding the base model in CS in Science, Module 4: Chemical Reactions.
Select the relevant link below, depending on whether you are using StarLogo Nova 1.0 (flash version) or StarLogo Nova 2.0(HTML5/JavaScript version).

Module 1 Lesson 4 - Probability with Dice and Data and Colliding Turtles

Posted November 17, 2019 by wellina

In this lesson students will participate in two activities. In the first activity, students will learn about probability, how it is implemented in StarLogo Nova, and use probability to implement chance behavior in agent movement. In the second activity, students will create a Colliding Turtles project in which turtles react to other turtles upon collision. The wrap-up discussion covers what probability is used for in computer modeling and simulation.

What's Represented?

Posted June 12, 2019 by ilee

These exercises ask the learner to identify abstractions in the computer model as compared to a diagram or image of a natural phenomenon.

Skill Building Deck

Posted June 12, 2019 by ilee

A slide deck of exercises to build CS and decoding skills

Module 1 Lesson 2 - Introduction to StarLogo Nova and Building Flower Turtles

Posted November 3, 2019 by wellina

In this lesson students will participate in two activities. The first activity is a guided introduction to the StarLogo Nova simulation environment. In the second activity, students will learn a few simple commands and then create their first computer program. Students will progress from single turtle explorations to instructing many turtles to follow their commands in parallel.

Module 1 Lesson 3 - Conditionals with Trailblazer and Bumper Turtles

Posted November 17, 2019 by wellina

In this lesson students will participate in two activities. In the first they will
learn about conditionals, logic, and Boolean expressions as they guide an
agent through a puzzle. They also consider the best path / solution and the degree of universality of their solution. In the second activity, students will learn a few simple commands and then starting with a basic project, implement a Bumper Turtles program in which agents respond to their environment.

Papercatchers

Posted July 27, 2018 by turtle

Papercatchers is a participatory simulation in which students learn about population growth and limits to growth. Students play the role of members of a growing population, follow simple rules governing survival and reproduction, and collect and graph data.

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